Incursions – The Good, The Bad, The Ugly
So I just took place in the destruction of the Mom in Amarr space. While I am hardly an Incursion Vet of the standing of Mike Azariah or Ripard Teg I do feel that I should talk a bit about what seems to work, and what doesn’t so far.
Things that I like:
- Fleets that move fast
- Fleets that transfer DPS well
- Fleets that communicate efficiently and have the discipline to chat on comms, without losing important info
- Seeing shiny ships fly in dangerous situations
- Meeting a new challenge
- Pro logis.
I DIDN’T JOIN FLEET TO STARE AT 3 ROKHS WITH THEIR HARDENERS ON WHILE YOU DEBATE THE MERITS OF A RAVEN AND A MEGATHRON FFS
This guy almost won an egg. I almost burned out some reppers trying to get him back up.
The Ugly.
Good FCs keep fleets moving, Bad FCs waste time, then take too long to run sites because their compositions SUCK.
Vindi, CNR (yuck) Mach, Vindi, Vindi, Scimi, Vindi, Huginn, Mach, Basi.
Think they dumped a ton of DPS into empty space?
I actually was hoping for a nightmare instead of the CNR, but the CNR won out over a faction-laser nightmare.
Which brings me to the other ugly:
IF YOU WANT TO USE LASERS TRAIN FOR T2. YOU NEED SCORCH. YOU NEED IT LIKE YOU NEED A TANK. A BIG part of the time you will be out of Multifreq range. Scorch will be a BIG DPS boost over any other ammo type. Yes faction lasers are pretty. They even work better if you are using Tachyons. Using pulse? Use scorch.
Posted on September 4, 2011, in Incursion, PvE, Things I think I think. Bookmark the permalink. Leave a Comment.






Leave a Comment
Comments (0)