Monthly Archives: November 2011
So we had a little fun last night. While gatecamping a domi that we knew loved hugging gates and stations warped to the highsec gate at 0. He sat there. We didn’t aggress him, he certainly didn’t agress us. So local smack started.
[ 2011.11.30 03:17:11 ] Gabriel Anjelos > so true story time for a sec
[ 2011.11.30 03:17:21 ] Gabriel Anjelos > i get better fights from eve-uni than from base
[ 2011.11.30 03:17:48 ] Demented Reality > awesome story… fiction?
[ 2011.11.30 03:17:52 ] Gabriel Anjelos > trufax
[ 2011.11.30 03:18:16 ] Recon 00 > cool story bro. let me carebear with you hugged up to the gate
[ 2011.11.30 03:18:31 ] Gabriel Anjelos > its funny because theres 5 of you
[ 2011.11.30 03:18:36 ] Gabriel Anjelos > and you wont engage me
[ 2011.11.30 03:18:38 ] Gabriel Anjelos > u scared bros?
[ 2011.11.30 03:19:16 ] Recon 00 > better story, gabriel anjelos sits in teshkat and talks a bunch of noise, rather than going off to play with eve uni. we all know they don’t come here.
[ 2011.11.30 03:19:27 ] Gabriel Anjelos > meh eve uni got scared of me
[ 2011.11.30 03:19:28 ] Recon 00 > so why don’t you go to them
[ 2011.11.30 03:19:37 ] Recon 00 > maybe of the smell of you
[ 2011.11.30 03:19:40 ] Recon 00 > cause you stink
[ 2011.11.30 03:19:44 ] Gabriel Anjelos > you faggots are on the verge of fearing me
[ 2011.11.30 03:19:59 ] undeaddread1 > lol
[ 2011.11.30 03:20:08 ] undeaddread1 > gabby we love you bro
[ 2011.11.30 03:20:08 ] Gabriel Anjelos > btw, ive bought 3 bs with the money from wallys tengu
[ 2011.11.30 03:20:17 ] Gabriel Anjelos > isk isnt even halfway gone
[ 2011.11.30 03:20:20 ] undeaddread1 > no fear but love
[ 2011.11.30 03:20:40 ] undeaddread1 > gabby?
[ 2011.11.30 03:20:53 ] Gabriel Anjelos > hello
[ 2011.11.30 03:21:04 ] undeaddread1 > helloww
[ 2011.11.30 03:21:16 ] Gabriel Anjelos > how u doing buddy
[ 2011.11.30 03:21:36 ] undeaddread1 > Gooood gooood and you gabby?
[ 2011.11.30 03:21:42 ] Gabriel Anjelos > little bored
[ 2011.11.30 03:21:53 ] Gabriel Anjelos > eve uni wouldnt engage me
[ 2011.11.30 03:21:59 ] Gabriel Anjelos > so i thought “hey ill go to teshkat”
[ 2011.11.30 03:22:05 ] Gabriel Anjelos > but youre all scared of me too
At this point he jumps through the gate. Fiddles around on the high sec side and re-approaches. I call in the rest of the gang. All of them. Gabriel jumps back in Srs bizness ensues with lots of webbing, points and bumps. And, inevitably out comes the tears.
[ 2011.11.30 03:22:08 ] olo VonBorg > o/
[ 2011.11.30 03:22:47 ] undeaddread1 > squee
[ 2011.11.30 03:27:39 ] Gabriel Anjelos > lol base
[ 2011.11.30 03:27:44 ] Gabriel Anjelos > bringing the good fights as always
[ 2011.11.30 03:28:07 ] Recon 00 > lol dumbass, dieing like a dumbass
[ 2011.11.30 03:28:22 ] Gabriel Anjelos > gets kill with 10 man blob
[ 2011.11.30 03:28:25 ] Gabriel Anjelos > is proud
[ 2011.11.30 03:28:37 ] Al Monsieur Opadopolis > <3
[ 2011.11.30 03:28:39 ] Recon 00 > i know you get 10 man kills, it’s cool man
[ 2011.11.30 03:28:54 ] Al Monsieur Opadopolis > feed the corp
[ 2011.11.30 03:29:02 ] undeaddread1 > om nom nom nom
[ 2011.11.30 03:29:06 ] Al Monsieur Opadopolis > we all hungry and no ships wanna pew anymore
[ 2011.11.30 03:29:15 ] Gabriel Anjelos > m8s
[ 2011.11.30 03:29:23 ] Gabriel Anjelos > you wont engage unless you know you will win
[ 2011.11.30 03:29:25 ] Al Monsieur Opadopolis > ill jump at a kestrel
[ 2011.11.30 03:29:29 ] Gabriel Anjelos > but then complain about not getting fights?
[ 2011.11.30 03:29:33 ] Corelin > sounds smart to me
[ 2011.11.30 03:30:09 ] Gabriel Anjelos > meh
[ 2011.11.30 03:30:18 ] Gabriel Anjelos > can buy 5 or 6 more domis with the tengu loot
[ 2011.11.30 03:30:45 ] CosmosNova21 > just go back to your closet
[ 2011.11.30 03:30:46 ] Al Monsieur Opadopolis > bring em around
So let me get this straight. We don’t give him a fight on his terms, he messes up and walks right into a trap and then whines in local about it. Somehow it’s always on people that win fights to bring something fail and lose fights. I’ve done that already this month, it didn’t work out well so thanks but I’m going to avoid anything resembling a fair fight for as long as I can. Oh and Gabriel, I hope your local smack made you feel better about losing a really silly domi fit. Oh and why do people keep talking in local? Even I fell into the trap.
It is the time of year for us Americans to give thanks for the past year, for our family, for our friends, for our achievements, and for some that our suffering has been as limited as it has been. In EvE I am thankful that CCP seems committed for the moment on making it a better game. I am thankful for the tools that I use, EvE-HQ, Teamspeak, Mumble, and the people that provide them free of charge to me. I am thankful for wordpress and for the viewers of my blog, who make this such a rewarding task, and I am thankful for the banners from Rixx and Sassy B. Most of all I am thankful for my friends in-game who make it worthwhile to log in almost every day and enjoy this universe we have helped shape and create.
So I’ve been thinking about my success in EvE. How I measure it, and how that measurement drives me. As a PvPer I measure my success by my corps efficiency (this is not a good month for that) as a leader I measure it by how many of my members log in, do things with the group, and especially learn to be better players. As an older player I like my shiny toys, being able to acquire and fly expensive ships is both fun and rewarding, and keeps me logging in and even doing things I don’t like to do (like crazy amounts of PvE.) So how do others measure success, is it killing the white whale? Finding someplace unique and amazing? Getting into that awesome ship you have been drooling over? Drop a comment and let me know how you measure success, and how it drives your play.
So I stepped in it the other night. For all of you who don’t regularly check my killboard (I believe that is… all of you) you missed this steaming pile: http://tfhc.eve-kill.net/?a=kill_related&kll_id=11573172
When I whelp a fleet I don’t fuck around. There’s a petition going on with CCP about some minor factors, and believe me you will hear about that, but I want to take a moment to take my Fancy Hat off to our opponents. They beat us but good. Active tank mach and tengu handled us roughly, our responses were uncoordinated and confused and we were simply outclassed in this fight. I made the mistake of calling for people to shoot a neutral RR pilot, which may not have been wise, (spoiler alert: It wasn’t) and the confused actions of my fleet, combined with some voice comms fails led to our fleet being virtually annihilated.
I planned for one kind of fight, (lowsec roam) people didn’t show up, got another kind of fight (highsec station games) and managed to come in totally unprepared and got whelped. The other side had a plan, and executed it (and us) very, very thoroughly. Well played and GF (for you… not me)
Rooks and Kings released “Clarion Call 3″ today. The latest in their Triage series. I will admit to being a blatantly pro-R&K partisan, and this video is both their most beautiful and, upon reflection, the most disappointing. The video is gorgeous, the fights dramatic and tense. The storyline unfortunately is rather sordid with metagaming, politics, and media manipulation.
What it reminded me of was how I feel about fighting in general, and how I define a “good fight.” To me a really good fight is one I win without losing any assets of my own. I’m not a fair person. Fair fights are for losers and people crying about blobbing, cheating, or unfair actions in forums, local, or voice, are almost always on the losing side. Or spies. There’s always spies.
Historically there’s even precedent for this style of fighting. Back in the late 1600s and early 1700s campaigns would be fought like chess matches with troops marching all over Europe trying to find an advantageous position, and armies (small, professional and well trained) were so damned expensive that getting the men killed was unthinkable because it was so hard to replace them. The end result is that by convention an army in a disadvantageous position could nearly always surrender and have the men paroled to eventually fight again in the next war, rather than go through the effort of retraining them. While I don’t think that EvE needs to be quite so extreme, a FC that husbands his forces carefully and doesn’t throw them away in stupid fights will find he has more friends than FCs that regularly leroy whole fleets into a shower of blue stars.
What I admire most about the Rooks and Kings approach is their ability to look weaker than their opponents in order to bring on a fight, and then assert their dominance in a way that rarely leaves a question as to the outcome, and sometimes it’s a question of whether or not R&K will even take any significant loss.
Their is an old military adage: Win, then Fight. The theory is that if you get into a fight and then figure out what it will take to win, you have already lost most of the time. Fortunately for most of us, EvE is filled with enough amateurs that many fights are filled with people on both sides who take this approach. Winning then fighting requires a lot more work, but tends to bring about a lot more winning.
Let me lay an example on you. This fight (not my finest hour) was a thorough but-kicking by the former FWA members of Mayhem. against their former friends, FWA. Both sides had a pretty good idea what the other side was going to bring. Our side had a rather complicated plan, that fell apart when a key asset turned out to not be available when we thought it would be. The other side (Mayhem.) came in with a plan for everything we could reasonably expect to pull and frankly ripped us apart in a most professional way. They won, and then fought, and the battle ended up being less than a formality, more of an expression of their dominance, and an opportunity to kills as much as they could. Only some superb flying by a few pilots (and some quick thinking) saved us from losing a couple carriers in the mix.
Another video by Rooks & Kings shows this approach rather better than the more dramatic Clarion Call series. The video Battle in Notoras shows a fight with very small, fast, hard hitting ships well supported with Logistics ships. This fight shows a high level of dominance… and also an amusing bit where LM burns out his ECCM by not paying attention.
BTW can I change my blog banter answer to “FIX THE OVERHEATING UI!?”
In my post “Assumption of Risk” I talked about how risk is part of EvE, and that portion is diminishing. Poetic Stanziel the brought some light to EvE-University’s contribution to the issue. I am operating under the assumption that EvE Online is a PvP-centric game. If I wanted to play Hello Kitty Online I’d find out the URL and start playing that. You assume a certain level of risk when you PvP flag yourself in any game. Not many people know what the PvP flag looks like in EvE so allow me to show you what it looks like.
EvE is getting away from this. Frankly I think we might see the last highsec killmail sometime in the next 18 months at the rate CCP is going. The changes to wardec mechanics make it so that they really aren’t worth the trouble. Changes to ganking that are already on SiSi indicate that harsher penalties for highsec ganks might be in the cards. I don’t want this, other PvPers don’t want this, and PvE players don’t want it either. With less PvP there is less demand for ships and modules, with lower demand, there is lower prices and profits, and with lower prices and profits people, especially those buying plexes, cannot afford to play the game.
So I’m going to improve things in part by rolling back changes. Decshields – Gone, Refunding ships for people who undocked with a timer – Gone, Warnings before repping people who have aggro – Gone (although you will get a replacement warning when someone with an aggro timer joins your fleet.)
The wardec mechanics will change completely. Voting timers are gone. As soon as there is a majority, BAM sanctionable action. When you go to start a dec you have to decide what kind of war you are creating. I envision a system where there are different objectives and conditions that, when met, make the war cheaper to renew (or end it if the defenders are successful.) In addition the dec sticks to the corp, if they join an alliance then the alliance gets involved, if they drop, the dec against the alliance drops and the dec against the corp sticks.
Finally – neutral reppers. It’s over. You can’t stop neutral scouts, covops, whatever. But neutral repping is done. Doesn’t work anymore, if someone is at war CONCORD blocks you from repping.
Station games are another thing on my shit list. We need a station window, and to change how docking timers work. I’ve made suggestions before on this and while it’s not a perfect list, it is better than what exists now as far as problems. I’d also change the “skin” of stations so that your distance from the station is measured by… your distance from the station not the weird bubbles we have now. EVERY station becomes a kickout MUAHAHAHAHA.
So yes better highsec PvP (for me.) That’s what I’d do.
SW:TOR Beta test calls. Enjoy EvE. I’ll be back monday.