Monthly Archives: June 2012
Purple Kool-Aid
So about the only flavor of Kool-Aid I ever liked was Purple. I’m a picky person. I’m sure this will surprise about 0 people that regularly tune into my blog. CCP likes to mix a lot of flavors of Kool Aid and rarely do they manage to find the Purple. That being said every once in a while they really hit a home run. Crucible was a good example. Even though it had a million flavors there was a lot of Purple in it.

OHH YEAH!!!!
Tiericide looks like a LOT of Purple. We all like new ships. I tend to let CCP stretch the definition. The redone tier-1 and tier-2 ships might as well BE new ships. When’s the last time anyone used a Heron? How about an Atron? A Burst? I have a lolfit Breacher. The cruisers are even more delineated. Quick tell me the tier-1 Gallente Cruiser. I bet you haven’t seen it undocked in years. I bet NONE of you would have gotten it right before they did tier-1 Navy cruisers.
Tiericide will give us uses for all the ships that you haven’t seen undocked in years. From the Bellicose to the Vigil ships are getting a look and a “balance pass” that will give all of them some role in the new paradigm of Combat (Line of Battle ships) Attack (think Tier 3 BCs) Bombardment (reach out and touch someone) and Support (fucking Falcons…) Now I don’t think they’ll get it all right. When has CCP ever made it through a patch without some minor mishap, or even major oversight, but creating a system where every ship has its proponents and reasons to own and undock it sounds like a lot of fun to me. Imagine kiting Bellicoses zooming around and engaging Ruptures on equal footing. Ospreys being more than can flip victims, and Augorors being used for more than a component in a Guardian.
Frankly this is a good thing. Having 2/3 or more of the ships in EvE tied up as unproductive hangar queens flown only by the grossly uninformed is pretty wasteful. In fact it’s downright sad. By doing this CCP is giving us back a lot of the work they’ve previously wasted. Now all those Feroxes and Exequrors and Scythes that haven’t seen the vacuum of space in 3 years can roam free. And I can sip my purple Kool Aid. Oh yeah.
Wai So Seryus?
In my time in EvE I’ve seen a lot of people who played the game with an intensity and drive that beggars the imagination. Some people simply don’t seem to get that EvE is a game! While it certainly has more serious repercussions than other MMOs it is a game. Earlier this month I sent Poetic Stanziel an EvE-mail that perhaps could have been better phrased. Fortunately Poetic took it in the manner it was intended saving both of us unnecessary EvE-drama.
EvE tends to draw people in, and brings with it heightened emotions and occasionally a lot of stress. Lots of people play games to relax, and sometimes EvE has the opposite effect, this can cause them to go mad, and do things they really shouldn’t. For example over at Sovereignty Wars a while back someone flips his shit after getting booted from a chat channel (for flipping his shit) says some genuinely mean and possibly unforgivable things, and then gets creepy. I actually made a list of things you could do in-game to deserve having someone wish cancer on you. Ready for it?

Don’t be this guy
I’ve had RL friends explode at me and refuse to talk to me over in-game stuff. I’ve had threats against my person both in and out of game. Some have been “Dumb” enough to be petitionable, in fact back when I can-flipped (can miners for some reason got angrier faster than anyone in EvE) I considered the trifecta flip a can, kill their ship, and get tears angry enough to be able to petition the person. That made for some fun days, especially when people disappeared for two weeks after the tears stopped. I’ve been angry myself at in-game events, both meta game and actually in-game. I tend to walk away. It’s just not worth it.
EvE is fun, EvE is boring. EvE is intense, EvE is so dull you cannot fathom why you log in some days. EvE is what you make of it, and if you take it seriously and let it run your emotions it will tear you up. It’s a game, play it like one.
It’s Wednesday Sir

Hieronymus Karl Frederick, Baron von Munchausen: Gentlemen, don’t you think it would be a good idea to silence those enemy cannons?
Bored Soldier: No sir
HKFBvM: No?
BS: It’s wednesday
HKFBvM: (disgusted) oh… wednesday
Retaining large-scale control of a warzone doesn’t seem particularly advantageous. Having it at one moment is, especially if you know when that moment will be and can cash in your LP. Keeping it is a chore and a bother. Control of individual systems might make some difference tactically, allowing one side or another to dock up and base out of one system at need. The LP benefit is tremendous, but doesn’t require sustained control to be used. The rest of the benefits are such a joke that they might as well not exist.
For most of the story of Adventures of Baron von Munchausen, the Baron, an idealistic old man, is opposed by the Right Ordinary Horatio Jackson, a “realist” who doesn’t see the point of fighting a war with heroism and extreme efforts, but rather an intensely organized “rational” method that seems limp and uninspiring. Jackson would LOVE faction warfare.
The good Baron would be dashing from one endangered system to the next, chasing out plexers and running defensive complexes, holding the line against the invading Turk. He sees the adventure and need to control the area, defend the space of his militia.

Jackson would be planning one day blitzes, seizing control of the warzone in one day of supreme effort, coordinating efforts to drive warzone control as high as possible to cash in the LP they farm over the rest of the week. The other side would of course do the same thing. Possibly even coordinating days to do these activities to prevent working at cross purposes.
There’s two reasons for the lack of desire for defense. The first is the fact that you don’t need to hold the space for any sustained period of time. The second is the difficulty in holding a system. You have to run twice as many sites as the attacker and get no benefit other than retaining their current benefits, which they likely don’t need as they’ve already cashed in their LP. Rather than defend space to hold benefits they cannot utilize because they’ve burned out their LP, which can’t be replenished on defense except slowly through kills. EvE players tend to be rational creatures. They want rewards for their actions. There’s far more Horatio Jacksons than Baron von Munchausen, and if CCP wants to see things tilt the other way they need a reason. Players need a reason for a crazy man on a horse to charge out screaming:
HFKBvM: They’re inviting us to defeat them! We must oblige them!”
rather than
Right Ordinary Horatio Jackson: Ah, the officer who risked his life by singlehandedly destroying…
Functionary: [whispering in his ear] Six.
ROHJ: *Six* enemy cannon and rescuing…
F: Ten.
ROHJ: Ten of our men held captive by The Turk.
Sting (I’m not kidding): Yes, sir.
ROHJ: The officer about whom we’ve heard so much.
Sting: I suppose so, sir.
ROHJ: Always taking risks far beyond the call of duty.
Sting : I only did my best, sir.
ROHJ: Have him executed at once.
Soldier: Yes, sir. Come along.
ROHJ: This sort of behavior is demoralizing for the ordinary soldiers and citizens who are trying to lead normal, simple, unexceptional lives. I think things are difficult enough as it is without these emotional people rocking the boat.
Because right now there’s often a sentiment of “let ‘em take the system. We’ll just take it back and profit from it!” and while that may be the logical solution in EvE, it doesn’t make much sense.
Lower the Basket
Like a lot of white jewish guys I can’t dunk. Like most guys I can deal with it in one of three ways, I can give up on it, I can work out and get above the rim, or I can lower the basket.
The last option works great when I’m in the driveway on my own hoop. It doesn’t work so well when I go out to the Y and play even a pickup game. If dunking is my goal I have to step up my game. I have to go to the mountain.
Today the mountain came to the miner.
CCP released a devblog, lots of good stuff for frigate lovers, new destroyers, and big changes to mining barges.
- Procurer/Skiff: primarily made for self-defense. Better mining rate than the ORE frig, good ore bay, but capable of having battleship-like EHP.
- Retriever/Mackinaw: made for self-reliance. Has the largest ore bay, similear to the size of a jet can, second best mining output but less EHP than the procurer mining barge.
- Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up.
This seems to be a response to forum whines about the survivability of mining ships. Rather than players relying on themselves to make themselves better, or by banding together to work as a team, CCP has handed them ships that greatly increase the capability of miners to operate solo. Let’s assume that a decently tanked hulk sits around 20k EHP. A Procurer/Skiff with “Battleship-Like EHP” will likely end up with a MINIMUM of 50k EHP and probably 70-80k EHP. Assuming a retriever/mack sits in between we are talking 35-50k EHP. This gives miners greater resilience against ganks fine, they are happy for about a week.
Here’s the problem
The gankers will adjust.
This isn’t a solution. This is a band-aid. This fixes the symptoms. The disease is still there. The disease is the lack of adaptability in the mining community. Lowering the basket makes it physically possible to dunk. If I want to do it in a game there’s one other consideration. If someone stands in front of the rim they can block you and no amount of lowering the rim will help you. You have to deal with the other player.
You have to deal with the other player.
You Have to deal with the other player.
THE OTHER PLAYER.
THE OTHER PLAYER!!!!!
Because this is a Massively Multi-PLAYER game. If your problem is the way in which other players play the game then you have to adjust how you play the game. This might reduce he impact of some ganking strategies, it might make it possible for you to dunk, but it doesn’t make it impossible to get blocked.
How’d You Expect That to Work?
Soo with the new update to Faction Warfare CCP has decided that all the rewards will go to the attacker. The incentive to defend is to not get locked out of stations in systems and to maintain your current LP store standing, oh and hold onto those extra R&D slots you installed in the stations in that lowsec system you carried your BPOs to.
You don’t get LP, you don’t get much, if any standing, and per Susan Black who I trust to know a little more about FW than I do, you gain less System Control % for defending a plex than an attacker does for attacking it. That means that in the time it takes me to run the 300 odd systems to regain full control of a system, I could have taken over 2 systems and gained the additional LP store bonus for total control of the whole thing. Never mind the PvP aspect, which is ostensibly what the whole FW system is about.
This creates a situation somewhat similar to Castle swapping in WoW or the Ilum dailies in SWTOR. The biggest difference is that there is at least a modicum of a reason to protect a system. 2 in fact. 1 so you can dock up, which people don’t worry about because they can base safely in highsec anyway, and 2 you maintain your overall control. The system itself just doesn’t have much importance unless you happen to have stuff in station in it. Even maintaining overall control seems dubious. I could maintain control of one system, or I could lose it, and use the effort I would have spent regaining control of that system to take 2 other systems, one to make up for the one I lost, and 1 to put me ahead.
This assumes you have systems you can take of course, but here’s the catch, if I’m a plexer, and if there’s no systems I can take, I WANT YOU TO TAKE SYSTEMS. I get no further reward for being great, and while there may be phenominal discounts at the LP store, it’s hard to take advantage of them without LP.
Defenders need rewards, attackers should get higher rewards, but defense should get something. If a General told you “Hey look, Mexico invaded. We lost San Antonio, Houston, Austin and Dallas, but we took Mexico City, Tijuana, Mexicali, Tampico, Cancun, Cozumel, Santa Sosalina, AND La Paz, we’re WAY ahead on points!” you’d smile at him, shake his hand and go call for the guys with the hug-me jackets. That’s a ridiculously stupid way to fight a war, but that’s what CCP is motivating pilots to do. If the Caldari give up on Manjonakk and instead capture Ashitsu and Enaluri, they’ve come out way ahead on LP and on standings.
Of course there is something of a counter to this. People that want PvP tend to want fights they have a degree of confidence in. They want to get the easy kills and have time to plan if something nasty shows up. This means that the hardcore PvPers have incentive to hang around systems that need defense. They can score some easy kills picking off the odd Plexer hunting easy LP, and earning a few LP themselves.
Defense needs rewards, defense wins championships and without some tangible reward for defense, there doesn’t seem to be a way to get anyone motivated to do more than shoot people trying to run plexes.


