Techfleet + Fuckyoufleet = nofightfleet
A good doctrine wins fights. A great doctrine doesn’t have to fight them (an AWSOME doctrine gets fights that you will win anyway!) Tonight I was on the good end of a great doctrine. The Goonswarm Techfleet + Fuckyoufleet doctrine is kind of a goulash of shit you don’t want to face. I’m sure there’s a few counters that could totally ruin it, and a couple counters for PART of the fleet come to mind, but there’s just so much of so many things FC’s hate to deal with so much that it’s kinda hard to get a fight with it. I’ve gone out with it twice and our biggest enemy has been boredom. But enough of that, who wants to see the fleet comp that could buy a titan?
Was it fun? Sure! Did we do a whole lot? No. We won a fight because our enemy refused. There’s a timer involved and you can bet your behind we will come again and see if our opponents managed to come up with a good counter.
This isn’t a “fair” doctrine, this isn’t a fleet you bring in the hope of getting a “goodfite” this is a fleet you bring to show domination of the field, and to force your will on an opponent. Between the buffers, the reps, and the crippling effects of a Fuckyoufleet, this isn’t a fleet you expect to see getting whelped too much. Will it happen? Sure, because: Goons. But they can afford to whelp it. It’s not called “Techfleet” for nothing.
I enjoyed this fleet. Formup was surprisingly quick and efficient, it was clear that things were being handled well, including partitioning off sensitive communications areas. There’s spais everywhere, keeping information segregated according to “Need-to-know” makes sense and works well for a command team like goons. We moved out fairly quickly, but not without some problems, and arrived at our rally point read to move. Sadly our opponents wanted no part of this fleet and simply waited out to see if there were any opportunities we’d grant them by making a mistake. It didn’t happen so we figured for the timer, announced the next fleet and flew home.