Shaving it Close
A recent “Feature” of changes discovered by some intrepid explorers and confirmed by numerous POS bashers and gankers is that SMAs, and large containers are simply not dropping big cargo. Fozzie says (and I quote)
I think I can clarify a few things.
When it changed to its current behavior that change was made intentionally for performance reasons. Therefore it is not a “bug”, but that doesn’t mean it will always stay the way it is now either.
When something is considered “working as intended” that doesn’t mean we’re happy with every aspect of the design, but it does mean that there is a reason for the status quo.
We are aware of the significant downsides to the current mechanic and we’re not married to the current design for SMA destruction but we can’t promise anything specific about it at this time.
The GMs were not mistaken in their communication on this issue.
So let me take a look to see how this is playing out economically. Traditionally, successful POS bashes could offer a wealth of loot to the victor, ditto for big freighter ganks. Wealth was destroyed, but it was also redistributed. Now I’m not talking about wealth redistribution in a political sense, but in a military sense, that is, to the victors go the spoils. This keeps a large amount of goods in circulation and, while there is upward pressure on prices due to increased demand to replace destroyed goods, it is somewhat counteracted by the spoils of war being collected. Pretty good for players not currently having POS towers blown up.
Now the victors get the parking place on the moon, some loot from the small end of the table, and not a lot else. No shiny ships, no big packages of items, just… siftings of the debris. Not exactly inspiring loot to be honest. So what is happening? Goods are being destroyed. That is: removed from the economy. Permanently. Even as the demand increases a bit because both sides will have expended ships, POS modules, and munitions in the destruction of the towers. This increases prices, and does so at a sharper rate. This means more rewards for people mining, manufacturing, and trading.
Fozzie has said this isn’t the end-state. He sees tweaking happening, but I don’t think we will end up back where we started. I think CCP wants to see how much they can limit the loot drop without completely removing the incentive part of WH clearance for fun and profit. He wants things to be destroyed more. He wants there to be less reward for the shooters, and more for the miners, manufacturers and traders. He wants them to play more, to profit more, and to create more (and, incidentally, to plant more sticks to get blown up.) THIS, however requires people to want to blow the sticks up, so there will be some adjustments made to see just how little candy the piñatas can drop before people stop whacking them with sticks. I suspect loot will drop a little more, and little more, until he sees a better mix of people bashing, and third parties profiting and playing more. I’m not sure how they will measure this, but I clearly see CCPs profit motive in reducing the profitability to the players of bashing POS towers and ganking freighters.