Category Archives: Things I think I think
So the battle’s over. We won. We won big because we’re awesome. We’re big manly men flying invincible internet spaceships and we won against carefully stacked odds that look in their favor but really aren’t. We raped ‘em.
No. Wait. We Didn’t.
You know why? Because internet spaceships are awesome. AND RAPE ISN’T! It’s a simple concept but let’s face it some of us in the TL;DR crowd need pictures. So I got Rixx to make me some.
By trivializing rape we act permissive towards it. We pretend that it is not only not a crime, but is, in fact, something to be desired. No we probably don’t all think that way, but it’s the image we put out and it encourages those who are of a mindset to do this horrible crime, and it’s a deterrent for the survivors of this crime to speak out, to get help. We tell them it’s trivial. It’s not a big deal. You should harden the fuck up and deal with it.
This is wrong. Rape is a horrible crime, it frequently exacts a lifetime toll on the victims and the victim blaming and shaming can cause even more pain. And yes saying “We Raped Them” is victim shaming. It says to rape victims that you are noobs. That you are bad. That you should have fought harder. That you had control of your fate and could and SHOULD have done something.
We need to knock it off. We are better than this. We are capable of extolling our victories and coping with our defeats without hurting each other. We may not always agree with each other but we are one community, the best community in gaming, and we can be better. We owe it to the survivors in our midst. We owe it to the survivors among our friends. We should make ourselves clear to those animals among us that we do NOT tolerate, do NOT condone, and do NOT embrace anything that would comfort and console THEM.
Take it upon yourselves. Stop using this language. Stop using Rape as a descriptive term for success.
So for those of you that have been here a while, I’m sure you are heartbroken that I haven’t been more regular with my amateur theatrics and demagoguery. I promise to be on more, to write more, if not better, and to continue to beat my favorite drums. Player responsibility, Greyscale working on Hello Kitty Online, More explosions, and less chauvinism and rape culture in the game, and gaming in general. I’m feeling energized, more willing to play, and very enthusiastic about the upcoming expansion. I have Real-Life friends coming back into the game, which has me endlessly excited, and our network of contacts now includes some very interesting and heavyweight batphones.
I’d like for you guys to back my STORY if you want to, and to pay attention to this space. I have a good number of friends from other games taking the plunge this summer and fall on EvE, and we all know nooblets make for great content on blogs.
One of my toons will be in highsec full time, and stirring up a mess at every opportunity. There’s simply too many changes affecting highsec either in the recent past or the near future. The pot is well and truly stirred and shenanigans will soon abound with characters like Vinny and Vorg probably using and abusing the denizens of the belt who aren’t lucky enough to be wearing Fancy Hats.
One of the projects I’ll be working on will be to figure out how best for legitimately new players to spend their time, to include training plans, money making methods, self defense, and going on the offense.
EvE is a game of opportunities. The opportunities look good from where I sit. Fly Dangerous.
So I’ve been mulling over ships I’d like to see, and with tiericide there’s become a few distinct classes that have emerged. Logistics, Attack, Brawler, and Disruption ships. I don’t think we’ll ever see a real Battleship class devoted to logistics. I don’t think we should either. What I would like to see is a disruption Battleship. My idea for these is to make them ships devoted to disrupting the enemy, taking advantage of the opportunities that create, and then get away.
Historically Pocket Battleships refer to a smaller, slower, generally inferior battleship, particularly German ships like the Deutschland class cruisers. I don’t want these to be second rate ships in EvE. To me these ships should be fast, but not particularly agile, capable of zooming in, creating havoc with their disruptive abilities and their weapons, and then racing away equally fast. They shouldn’t be capable of standing in the line of battle, nor should they have particularly good sustained DPS. I also want to see them carry both types of racial EWAR. Not just (for example) target painting for Minmatar, although it makes FAR more sense to have a battleships with target painting than a frigate, but webs as well.
The ships should have limited high slots, perhaps 5 to 6, generous mid slot allocations, 5-6 for armor tankers, 8 for shield, and generally poor low slots, 4 or even 3 on shield, 5-6 for armor. The bonuses should be a bonus to both types of Ewar, ideally range, to go with a high base speed, mediocre base agility, middling to poor defenses, and possibly a bonus to base weapon damage, not ROF, just damage. The idea is to emphasize scoring hits on targets that are slowed, crippled, unable to strike back, and give the ships the ability to get in and out, but not to dogfight. If I could get away with it I’d even give them a tracking penalty.
Finally there’s the designs. I think all of them should be of the “futuristic-but-unfinished” look. If you want to get really adventerous I could even see the Minmatar having a Catamaran or outrigger design. The ships should look like what they are, fast, aggressive, modern, but not sturdy, and very unwieldy. These ships would add a bigger option to at least show up for fights where a T1 cruiser simply won’t cut it, but T2 ships aren’t a good idea either. They’d also offer a slightly more forgiving platform for people to learn the skills they need to operate a recon ship effectively.
Obviously the idea needs a lot of work, and it won’t happen for a *while* as I suspect the art department is very behind on old projects, let alone new ones, but it’s always fun to think, and it’s a slow day.
Fly dangerous, score kills!
So EvE requires a different sort of mindset than many other MMOs. The fact that you can and will lose something at some point in this game is thoroughly unavoidable. I’m helping some friends from LotRO in their efforts to establish a foothold in EvE and received a bit of pushback, one quote in particular stands out:
If our newest members get into Eve then They should try not to die for the fact of losing points, gear ships, etc. I know Corelin is supplying the ships, but just be careful. My son has played Eve quite a few years and knows the cost of losing ships , property and other assorted items.
This is, frankly, completely at odds with my own playstyle and mindset. To me, a PVP ship is dead the minute it’s fit. Everything it does after is a bonus. Even undocking. That doesn’t mean that I want to lose it frivolously, but if it dies in a fire it’s part of the game. Ships in harbor and all that. I undock it because I plan on getting in a fight, and with T1 cruisers and frigs being what they are and where they are now, there’s no reason not to go look for a fight, and fight until the bitter, bitter end.
There’s several kinds of ships in EvE, I’m going to focus on three. PvE ships, PvP ships, and Asset ships.
PvE ships shouldn’t get blown up a whole lot. To me, every PvE ship that dies; dies because the owner did something really, really dumb. These ships can be protected very easily, with planning and a modicum of situational awareness. As long as you aren’t stupid you won’t meet the raging fist of Darwin.
PvP ships are everything from practically disposable rifters up to battleships, T1 and even most T2 ships. These ships are not meant to be thrown away, but tend to get blown up anyway as the cost of doing business. In a theme-park they are your repair bills and your consumables every bit as much as ammo, scripts, and cap charges.
Asset ships are ships that are meant for PvP but are only committed when there’s a lot going on, and a lot on the line. Faction battleships, T3s, Capital and Super-Capital ships. These ships go out expecting to come back. Losing one is often a blow to even the most jaded pilots as these ships often have meaning to them beyond their cost.
The overarching mindset for all of these is the same, that’s why it’s overarching. Ships are lost in EvE. There’s circumstances where any and all of these ships can be lost. Pick a ship you can lose, and go. Don’t count on the ship coming back, or your pod. Don’t fly what you can’t afford to lose because you will lose it and find out just how well you can afford it. At the same time, do yourself a favor. FIGURE OUT WHAT YOU CAN AFFORD TO LOSE. If your CEO/Officers/Good buddy is handing out ships to go shoot things in, you can afford to lose it! That’s why he’s giving it out, to help you with costs and broaden your gameplay.
If you want to try something, try it. Find a way to try it smart, find people to help you try it smart, but don’t let your worries keep you from trying.
Ok, first off, I’m a fan of about 95% of what I’ve seen come out of Iceland. I am. The only real nasty bit for me was the mining “improvements.” If you had to make a list of adjectives used to describe mining in EvE, I’m fairly certain terms related to “Boring” and “Repetitive” would show up in the top 10. In fact I’m sure derivatives of them would make up the top 10. Now CCP seems to be set on fixing this by adding “Lucrative” to the list, which I’m fine with, but damnit, why isn’t there a change to the mechanics of mining?
I’m actually ok with boring. I work in a bank. I study accounting. I write a blog about EvE Online. I watch baseball. Boring is not a huge problem, but there’s a LEVEL of boring that is. Log in to EvE. Check the market prices. Update your spreadsheets. Find a good bookmark for mining the ore you want. Warp in, click *snooze*. Seriously. Warp in, target, wait for the hold to fill, warp away, lather rinse repeat. It’s actually less interesting than work. At a bank.
I’m ok with mundane, even routine, but mining isn’t interactive. Even missions you have to manage your tank, move around some (maybe) and keep swapping targets to shoot what you need to shoot. Mining… you can do mining more than semi afk, find the right system with the right rocks, and you can go completely AFK till the hold fills. Warp to your station, warp back. Start filling the hold again.
Pardon me but this is a bit dull. Sure CCP could make the rocks smaller, but that’s hardly going to do much other than drive people mad, a skilled player can tune his ship, his skills, and use his knowledge of mechanics to mission faster. Rat faster, and market games are highly dependent on skills I don’t actually seem to have in game. There’s no real “player skill” involved in actually mining. It bugs me. A lot. There has to be an elegant solution. There has to be someone out there that has it. That has something INTERESTING, interactive, and useful to add to the conversation.
Oh and CONGRATS TO THE NEW CSM! STAY ACTIVE! DON’T LET CCP GET STOOPID!