Category Archives: Uncategorized
Ok, I’m going to just officially take the month of November off so I can work on my horrible novel for NaNoWriMo. I’ll probably cave in and do a Rubicon post and one concerning the CCP financials that came out a bit ago, but don’t expect much more than that. Fly dangerous etc. etc.
So today was… eventful. In that “May you live in interesting times” way. The plan was to get online early today, help out our more inexperienced members prepare for a major operation, link up one group of my friends with another group, go on a major operation and maybe kill some ships in the process. Ideally bad guys ships but lately that hasn’t happened too much.
What I got was a Category 5 Drama Llama with all the trimmings. First while trying to advise a noob on the fine art of not bringing Caldari ships to an armor fleet I managed to damage his special snowflake feelings. Now I will admit that I normally have all of the tact and diplomacy you would expect of someone who spent five years in a career that specialized in the art of delivering 98 pound packages of high explosives to customers whether they wanted them or not, but when training and advising I can be a very good mentor. This guy decided to flip the fuck out. To wit:
oh im sorry i thought i was paying for my account not you core but ok sinc eyou are paying for my account ill fly the way you want
It’s been well over a year, and quite possibly two since I banned someone from my pub channel. This guy got himself the old heave ho. Having a first-rate temper tantrum is a fantastic way to get on my bad side.
So I was in a foul mood. Had to talk to a few people to see if we could calm other folks who were unamused by those shenanigans, got the fires out in time for the op. Start bringing in the new friends and waddya know, they don’t like the old friends. Well then. Fine we had some hiccups but I get them smoothed over with my patented subtle problem smoother.
After my delicate handling of that situation… my contact proceeds to melt down in comms, then in chat. Fine, some people are red to each other for a reason, I thank them for getting out, getting staged, and taking the time to set up. I figure that’s it. I can’t really blame them, there were a lot of issues and I was happy to skate out on the drama. Then I get a convo/evemail from the guy organizing the whole op. Well shit. Turns out the new guys had someone go around the bend a bit. A tad. A smidgen. Just about… ohhhh…. from here to the center of the galaxy as it turns out. He convo’d the guy running our op. Apparently thought he was the target. Decided to spill the beans and tell him about the ambush. You know. The one he was organizing. Giving him enough information that, if he was actually the bad guys, he could have avoided our attack, or set up an even bigger counter and blown us up.
Not. Cool. I’ll admit I flipped my shit at this point. I probably swore enough to blister paint for a good 30-45 seconds. I told him the guy he was a fucking morong and I got out of their channel, and directed all my corpmates to do the same. Let them know in a general sense what was going on and to just focus on the op and did my best to follow my own advice. I let the higher elements know what was going on and apologized for what happened. We fleeted up and waited. The op was a failure, no ships were lost because no opposition showed up, but we got some sexy screenshots from Fancy Hats flying around.
Fly dangerous. Score Kills. TAKE THIS DRAMA LLAMA OFF MY HANDS.
Sooo after a less than stellar roam a week and some back, we headed out again. Still flying really basic, but fun, T1 cruisers we headed out from Amdonen. Ami used to be gatecamped at least 12 hours a day. It was a great place for a fight. Now it’s mostly empty. Our biggest threat was someone complementing my blog, temporarily inflating my head so much I couldn’t fit through the out gate.
We headed on towards Antem. We didn’t even make it to the system, we could tell from statistics that it wasn’t worth it. Antem used to be another hotbed of action. The loss of Chain of Cha0s in the system really has been a loss to the game. Heading on to Gonditsa we found something in progress. No idea what as there is a 130+ AU warp which gives people time to deagress, and possibly log off safely while our fleet limped in. During our travels we chased a few ships but I’m not a brilliant enough tactician to catch something really effectively. We Ping Ponged a Hawk for a bit, missed an Omen by just a bit too much to pursue, and just decided to move on.
Finally re-arriving in Aridia, our old stomping grounds, we tried to poke DPR and get a fight from him but there wasn’t anything going. We wandered down to Vehan and camped the HUGE gate there and FINALLY got something. A Thorax popped in and the chase was on. Scant seconds later the fleet was close in, guns and drones hammering and shortly a bright blast announced the death of our prey, soon to be followed by the pod and the odd Magnate that was snooping around while shots were flying. Flush with success we warped off to a safe and waited long enough for our timers to go away, then re-entered highsec to dock up.
We had better communication, better numbers, better piloting and were better prepared. Waddya know we scored more kills. Funny how that works out.
‘Till next time. Fly Dangerous.
Hong WeiLoh at his blog, “Carebears with Claws” had a great post about “fixing” things. One thing he points out that I really like is that we should base our suggestions on the lore of the game. Ok. So… wardecs. Little skinny. Well I see all these things about the Yulai Convention. Oh C’mon. Yer fuckin with me right? Nada?
The lore and background of EvE is sadly lacking, I agree with Hong that we need to base suggestions on solid lore, but solid lore for wardecs is fundamentally lacking. I don’t think we need the full document, but I think some effort by CCP to produce the largely relevant portions would be of immense value to players. Right now when a war ends you get this
The war between My Awesome Corp and Your Crappy Corp is coming to an end. My Awesome Corp has retracted the war against Your Awesome Corp. The war will be declared as being over after approximately 24 hours.
The notice starting a wardec has even less.
CCP has thrown a large, heavy, rusty gauntlet on the floor for this summer. To do wardecs right I think they need to make them make sense from start to finish, complete with working into the lore of the game why CONCORD with its highly punitive DED would just go out and allow corps to start bashing on each other in highsec. Cassus Belli, bribes, something to start the process, goals, objectives, ways and means of stopping the wardec, all need to be not only presented in in-game mechanics, but as part of the EvE universe that includes trillions of people to go with the hundreds of thousands of capsuleers.
When SW:TOR came out folks were rabid about the “4th pillar of gaming” They emphasized story which works GREAT for the 180 hours or so it takes you to get through the story on a class. MMOs, as Bioware is finding out, require more than that. Once you get through the “Basic Content” there has to be a reason to keep playing. For some games it’s the equipment hamster wheel. For some it is the desire to finish harder and harder endgame content even if the storyline is exhausted. For some it is building something more awesome and being part of a community.
EvE Players take a different approach to building a pillar
EvE takes over with it’s “0th Pillar” EvE online PLAYERS generates a simply incredible amount of content. Programs like EvE-HQ and Evemon and EFT that are so useful as to practically be required to play. Blogs as varied as EVE Travel, with it’s content of snapshots of sites and sights in EvE; A Missioner in Eve, which takes place nearly completely “in character” yet still covers a diverse field of content; from the gleefully sadistic My Loot Your Tears to the unopologetically supportive Mabrick’s Mumblings . Metagame commentary from sites like Jester’s Trek and Poetic add context to nearly every forum poast. EvE players have generated a Manual for the hardest game ever to learn where CCP has utterly failed to do so. Or even try. There are multiple newspapers, a player elected advisory board, lotteries, poker, 3rd party escrow brokers, out and out pyramid scams, you name it.
Without the tools, the content and the player-driven engine EvE would have nothing. Players drive EvE. Players give value to everything in the game from ships to weapons to achievements.
CCP has placed the foundation for this pillar. The players have built it. While I don’t hesitate to give CCP an enormous amount of credit for the vision it took to lay this foundation and for building on it even as players stretch it to the limit, the design and shape of the pillar itself belongs to the players. For better or worse we built it and it is our accomplishment.
LAST CSM POST FOR A WHILE UNLESS SOMETHING REALLY STUPID COMES UP! I PROMISE!
Knowledge of Wardecs will be an obvious one, as well as a familiarity of highsec mechanics. With both wardecs and crimewatch being priorities for the summer this nearly goes without saying.
3rd Party Content: This is an enormous part of the EvE world. 3rd party content really sets the game apart. The differences between corps/alliances and guilds in other games is tremendous and the blogs, message boards, 3rd party programs and such are a tremendous, indispensable asset to the community and, by extension, to CCP. I myself use Aura for my android and EvE-HQ for nearly everything else, and you may have heard about my blog, so I am keenly interested to see how CCP will continue to develop its relationship with 3rd party developers after the 3rd party licensing fiasco last year.
Now let me say I encourage some parts of that initiative, although as a whole it was poorly thought out and planned as the “Big Red Statement” in the comments thread pointed out. I think the involvement of people interested in microtransactions and outside development like T’amber of even *shudder* Roc would help guide CCP to a program that would allow them control of their IP while at the same time allowing people who have busted their butts to provide useful goods and services out of game to recoup their costs.
Interest in Microtransactions: MMOs are moving more and more towards microtransactions. They give companies a faster return on their investment and the income stream is easier to monitor. Non game-changing microtransactions will benefit the EvE Community including providing a benefit to FiS by increasing CCPs total revenue, some of which will be spent on FiS, some of which wont.
Incarna Iteration: Wait What? I’m actually serious here. The EvE vision used to be a lot more Babylon 5-ish, with the idea of actual agent offices, concourses and bars and casinos. Incarna was to be the first step in that direction. With a character creatr that has the potential to make Champions Online sit up and take notice, and some of the most tight-knit player groups in the game, sitting alone in stations needs work. It will be a process, there is no need to put 60 devs on it right now. CCP needs to plan it, they need to talk with players, starting with the CSM to figure out how to plan it. They need to rework the Nex store price scheme and figure out how to make it a boon to the company, not an odd duck in the corner. The CSM by definition includes the players whose judgement is most respected, and they are covered by an NDA. They can help plan this, they can look at the vision and decide how good or bad it is.
Finally: Lowsec: People with interesting ideas to make lowsec more fun. Changes to gate-gun and GCC mechanics are great, but not enough. Every space is defined by its own characteristics. Lowsec seems to feature empty locals just as much as wormholes. It will take a lot more than a couple structural changes to fix this, and the process will take a lot more than 1 CSM to complete.
It seems pithy to write about the loss of a friend, and trusted comrade on an EvE blog. There is a reason for it and it’s one I’m sure he wouldn’t mind.
Known as Hairlessharry to those he flew with, Brian was a loyal friend, a fierce enemy and a wise and judicious leader whose judgement was valued by everyone who knew him. He opened his house to friends he had never met, offering them the comforts of his hearth and home. I met him only twice in person, briefly both times, and probably spoke fewer than a hundred words to him other than over voice clients. Yet I had a standing invitation to his house, and I was not alone in this.
So many of his friends only knew him by his moniker. They didn’t know his face, barely knew his voice unless they’d been in leadership councils with him. They knew him nonetheless.
He made few decisions, and took stands only in crucial matters. I suspect many of us would have trouble finding a decision he made. We trusted him nonetheless.
He would stand up for you, even against his dearest friends if you were right and they were wrong. He had moral courage by the bucket, and integrity by the mile.
He scored his first kill in EvE in April of 2009 near as I can tell. Losing a faction-fit Prophecy to kill a Cerberus.
He scored his last kill on January 8th of this year. It was a doozy.
Brian was a good friend to all those lucky enough to call him so. Harry was a fearsome foe to his enemies. He is gone too soon from this life, and my heart aches for his family, for those close to him, and for those who will never get to know him.
Why do I write this here? For his friends. While I am sure we will have a memorial for him in-game for those who knew him only as Harry, I wanted his friends to know more about him outside the pod.