Wormholes are a totally different playstyle of EvE. Even PvP in Wormholes is utterly different from K-space. Stalking a target from cloak, trying to keep probes out of range, until you are sure you can get a good fix, then dropping in on the target. Its closer to U-Boat warfare in WWI than anything else. Neither side has a way of finding the other accurately that doesn’t involve at least letting them know about your presence. What you end up with is a game of blind-mans bluff played out over a solar system.
- Gates as they exist in empire don’t exist, and wormholes have a bunch of subtly different rules to keep in mind.
- Much of your strength will be in probe ships unless you have a staging tower.
- Surprise kills. If you are surprised you are already dead
- Sleepers can totally mess up a fight. And they will shift targets during a fight so staging an ambush with sleepers on the field can get nasty.
- People with capital ships get REALLY confident in their abilities. Even when they shouldn’t be.
So what you end up with is fleets hiding as best they can, ideally cloaked, at least off d-scan maybe even logged off, hunting after other fleets, either catching them in a complex, or defending a tower, or some other asset they can force a fight over. It can be absolutely nerve-destroying, and it frequently ends with battles going until late in the night, or early AM hours.
That’s not a good time for US players.
But it’s rewarding, a unique style of combat and for the people that like the cloak-and-dagger element it’s an excellent change of pace. Just remember, you can go from hunter to hunted VERY fast, so watch your D-Scan and fly dangerous.