Daily Archives: November 1, 2011
I love killing failfit ships. I hate seeing them though. Some people just do not avail themselves of the information available to anyone with an internet connection and it costs them. This Guy is a perfect example. If he’d had a halfway decent tank I could have shot him until doomsday came and not made a dent in his tank. However he just assumed that “DRAEKS R GUD” and brought a ridiculous ship out to where it could be easily blowed up by mean old Mr. Corelin.
So I’m going to do some people a favor. I’m going to go through the process of designing a ship fit.
Step 1: Download EvE-HQ. Set it up. Some people prefer EvE Fit. YMMV.
Step 2: Decide the role of the ship. Today we are going to design a simple, low skill Drake suitable for chasing away canflippers.
Step 3: Decide on a hull if you haven’t as part of step 2.
Step 4: Weapons. Go all out. Fit one type. Don’ Mix Guns. That means fit the guns your ship gets a bonus for. Check the description if you don’t know which guns those are. Drakes get a bonus to heavy, and heavy assault missile damage, and shield resistances. We are going to use that.
Step 5: Damage mods. Minimum 2 on armor tanks, 3 on shield tanks. Do it now.
Step 6: Mission Oriented Mods. For this it’s PvP mods. We add a Speed Mod, a Shot range point to turn off MWDs, and a web.
Step 7: Tank. Pick a tank. For Drake’s it’s all about the generous shields. Start with a DCU II (Suitcase) some shield extenders and an Invulnerability field and this Drake is tough enough to chase off pretty much any frigate. The tank is only 70 dps on Randi’s new toon (who can’t actually even sit in the fit for 5 days) but it has a buffer of 51k ehp. It also does over 200 dps.
Step 8: Rigs. This is where you commit the hull to one role. For this one I’ve selected a warhead Rigor Catalyst to reduce the signature penalty when shooting at frigates, a Warhead Calefaction Catalyst to hit harder in general, and a core defence field extender for a bigger buffer.
[Drake, Chicken Chaser] 7x Compact 'Limos' Heavy Assault Missile Launcher I (Terror Assault Missile) 2x Large Shield Extender II 10MN Afterburner II Warp Scrambler II Invulnerability Field II Stasis Webifier II 3x Ballistic Control System II Damage Control II Medium Warhead Rigor Catalyst I Medium Warhead Calefaction Catalyst I Medium Core Defence Field Extender I 5x Warrior I
This may not be the prettiest fit you will see, but trying to fit a ship to do anything creates failfits. Pick a mission for your fit. Fit for the mission. Don’t mess around and try to do a million things.
Some common mistakes
- Empty Slots: Utility Highs are allowed to be empty. Mids and lows aren’t. Utility High Slots are slots that are not required to fit the max number of turrets or launchers.
- Mixing Guns: Don’t do it. Don’t mix types, don’t mix ranges, don’t mix ammos. Only a VERY few ships can mix guns and those are designed to do it. Ships like the Cyclone and Hurricane, where you can only fill up all your highs by mixing guns (and have the fitting space to do it well) are the only ships that should mix to ANY extent.
- Multiple tanks. FFS don’t do it. You are better off using your fitting resources to make one tank as tough as possible rather than try to double, triple, or quadruple tank. And yes, I have seen all of the above on ship. Shield, Armor, Hull, Speed tanked BCs are fail.
Just realized that my next post (This one) will be number 100. I feel I’ve had a productive 1st 100. My goals for the next 100 are further syndication through EvE News 24 and getting in Rixx Javix’s Blog Pack. I WILL GET YOU RIXX!
As for posts, I plan on talking about how NOT to be This Guy. A bit of pontificating on the purpose of alliances. Maybe some
whining discussion on the Corporation Management system and how easy it is to do things with alliances. And a couple of old pieces moldering in my drafts file.
Fly dangerous, Score kills.