So you want a ship do ya?

I love killing failfit ships.  I hate seeing them though.  Some people just do not avail themselves of the information available to anyone with an internet connection and it costs them.  This Guy is a perfect example.  If he’d had a halfway decent tank I could have shot him until doomsday came and not made a dent in his tank.  However he just assumed that “DRAEKS R GUD” and brought a ridiculous ship out to where it could be easily blowed up by mean old Mr. Corelin.

So I’m going to do some people a favor.  I’m going to go through the process of designing a ship fit.

Step 1:  Download EvE-HQ.  Set it up.  Some people prefer EvE Fit.  YMMV.

Step 2:  Decide the role of the ship.  Today we are going to design a simple, low skill Drake suitable for chasing away canflippers.

Step 3:  Decide on a hull if you haven’t as part of step 2.

Step 4:  Weapons.  Go all out.  Fit one type.  Don’ Mix Guns.  That means fit the guns your ship gets a bonus for.  Check the description if you don’t know which guns those are.  Drakes get a bonus to heavy, and heavy assault missile damage, and shield resistances.  We are going to use that.

Step 5:  Damage mods.  Minimum 2 on armor tanks, 3 on shield tanks.  Do it now.

Step 6:  Mission Oriented Mods.  For this it’s PvP mods.  We add a Speed Mod, a Shot range point to turn off MWDs, and a web.

Step 7:  Tank.  Pick a tank.  For Drake’s it’s all about the generous shields.  Start with a DCU II (Suitcase) some shield extenders and an Invulnerability field and this Drake is tough enough to chase off pretty much any frigate.  The tank is only 70 dps on Randi’s new toon (who can’t actually even sit in the fit for 5 days) but it has a buffer of 51k ehp.  It also does over 200 dps.

Step 8:  Rigs.  This is where you commit the hull to one role.  For this one I’ve selected a warhead Rigor Catalyst to reduce the signature penalty when shooting at frigates, a Warhead Calefaction Catalyst to hit harder in general, and a core defence field extender for a bigger buffer.

[Drake, Chicken Chaser]

7x Compact 'Limos' Heavy Assault Missile Launcher I (Terror Assault Missile)

2x Large Shield Extender II
10MN Afterburner II
Warp Scrambler II
Invulnerability Field II
Stasis Webifier II

3x Ballistic Control System II
Damage Control II

Medium Warhead Rigor Catalyst I
Medium Warhead Calefaction Catalyst I
Medium Core Defence Field Extender I

5x Warrior I

This may not be the prettiest fit you will see, but trying to fit a ship to do anything creates failfits.  Pick a mission for your fit.  Fit for the mission.  Don’t mess around and try to do a million things.

Some common mistakes

  • Empty Slots:  Utility Highs are allowed to be empty.  Mids and lows aren’t.  Utility High Slots are slots that are not required to fit the max number of turrets or launchers.
  • Mixing Guns:  Don’t do it.  Don’t mix types, don’t mix ranges, don’t mix ammos.  Only a VERY few ships can mix guns and those are designed to do it.  Ships like the Cyclone and Hurricane, where you can only fill up all your highs by mixing guns (and have the fitting space to do it well) are the only ships that should mix to ANY extent.
  • Multiple tanks.  FFS don’t do it.  You are better off using your fitting resources to make one tank as tough as possible rather than try to double, triple, or quadruple tank.  And yes, I have seen all of the above on ship.  Shield, Armor, Hull, Speed tanked BCs are fail.
Now this is real basic, simple stuff, for most people it’s simply way beyond what you would fit, but for people starting out looking to figure out how to fit a ship in EvE, at least it might save a few ships and players from discouragement.

What about Major Kong?

About Corelin

An Eve playing Fool who occasionally writes about the shenanigans he and his minions get up to.

Posted on November 1, 2011, in Lessons Learned, Things You Should Know About. Bookmark the permalink. 1 Comment.

  1. I think there’s only two situations where a dual tank is acceptable: bait cyno or bait HIC cyno.

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