But Don’t Worry
Apparently no one noticed I didn’t talk about this years’ Hulkageddon event being a failure. In fact I anticipate it to be the biggest success yet. But this kind of event is getting harder and harder to run and organize. Gankers have to constantly adapt to a tighter and tighter window of opportunity. We do it. Our tools and our tactics constantly adapt. Hell we even hand out help to the miners who DO pay attention. Look at THIS
By and large these are people who are going to show up as griefers for the next month. They are helping the griefed. You will noticed I throw in my .02 isk with poetic stan. Any miner who googles “When is Hulkageddon V” will find out what is going on. Finding the best fits for tanking isn’t quite as easy, but gankers aren’t looking for hulks with tanks. They are looking for people without tanks. Most will have their scout “Look at” the target. Shield resist effects? PASS. Because there’s always someone else.
What I’m complaining about here, in short, is that there are hundreds and hundreds of people who are paying 0 attention to the game they play, who will be half afk (or completely out of it) in a belt, not moving, and will be shocked to find out there are people going to kill them. Then they race to the forums where the gentler, kinder Devs reward non-emergent gameplay with carebearish rule changes. Heck there’s a litany of them on mylootyourtears.com if you can handle the issues they are having with their format.
My point was, and still is, that CCP is removing emergent gameplay. They are curtailing the options players have. They are reducing gankers options to tighter and more optimized fittings, which forces people into a very efficient methodology, and when the recipients of those tactics lose their ships, they don’t respond “Well how can I make sure I don’t lose my ship like that again” they go “CCP MAEK THE BAD MEN GO AWAY” and
CCP goes HTFU CCP falls all over themselves to make sure the Carebears, generating no content of their own, contributing nothing to the narrative, improving practically no one’s experience but their own gets their way. They remove adversity with the power of their whines.
Meanwhile Carebears who do innovate, who do improve their tactics, who pay attention and find ways to succeed in the face of adversity get no credit. The folk who harden up, team up, head to wormholes, to nullsec, to wherever it is their hard work and efforts lead them to believe they can profit the most; they get more competition. They get more people chipping away at their margins because now the market doesn’t discriminate against stupidity. It encourages weak players to continue by not punishing their foolishness.
But don’t worry about that. Don’t worry about the constant stream of bad ideas from Greyscale, or his growing influence. Don’t worry about the negative affects on YOUR game that people who treat it like a single player 4X game have when CCP listens to their whines. Don’t worry about the loss of revenue from more competition and fewer sales especially for those of you building Hulks (864 Exhumers in last years Hulkageddon) Retreivers (676 Mining Barges), BCs or Dessies (I don’t want to think about it.) Just act smug and talk about my tears. It’s easier that way. Maybe CCP will buy all those hulks you built that no one can gank anymore.