How’d You Expect That to Work?
Soo with the new update to Faction Warfare CCP has decided that all the rewards will go to the attacker. The incentive to defend is to not get locked out of stations in systems and to maintain your current LP store standing, oh and hold onto those extra R&D slots you installed in the stations in that lowsec system you carried your BPOs to.
You don’t get LP, you don’t get much, if any standing, and per Susan Black who I trust to know a little more about FW than I do, you gain less System Control % for defending a plex than an attacker does for attacking it. That means that in the time it takes me to run the 300 odd systems to regain full control of a system, I could have taken over 2 systems and gained the additional LP store bonus for total control of the whole thing. Never mind the PvP aspect, which is ostensibly what the whole FW system is about.
This creates a situation somewhat similar to Castle swapping in WoW or the Ilum dailies in SWTOR. The biggest difference is that there is at least a modicum of a reason to protect a system. 2 in fact. 1 so you can dock up, which people don’t worry about because they can base safely in highsec anyway, and 2 you maintain your overall control. The system itself just doesn’t have much importance unless you happen to have stuff in station in it. Even maintaining overall control seems dubious. I could maintain control of one system, or I could lose it, and use the effort I would have spent regaining control of that system to take 2 other systems, one to make up for the one I lost, and 1 to put me ahead.
This assumes you have systems you can take of course, but here’s the catch, if I’m a plexer, and if there’s no systems I can take, I WANT YOU TO TAKE SYSTEMS. I get no further reward for being great, and while there may be phenominal discounts at the LP store, it’s hard to take advantage of them without LP.
Defenders need rewards, attackers should get higher rewards, but defense should get something. If a General told you “Hey look, Mexico invaded. We lost San Antonio, Houston, Austin and Dallas, but we took Mexico City, Tijuana, Mexicali, Tampico, Cancun, Cozumel, Santa Sosalina, AND La Paz, we’re WAY ahead on points!” you’d smile at him, shake his hand and go call for the guys with the hug-me jackets. That’s a ridiculously stupid way to fight a war, but that’s what CCP is motivating pilots to do. If the Caldari give up on Manjonakk and instead capture Ashitsu and Enaluri, they’ve come out way ahead on LP and on standings.
Of course there is something of a counter to this. People that want PvP tend to want fights they have a degree of confidence in. They want to get the easy kills and have time to plan if something nasty shows up. This means that the hardcore PvPers have incentive to hang around systems that need defense. They can score some easy kills picking off the odd Plexer hunting easy LP, and earning a few LP themselves.
Defense needs rewards, defense wins championships and without some tangible reward for defense, there doesn’t seem to be a way to get anyone motivated to do more than shoot people trying to run plexes.