Swiss Army Spaceship
There’s a kind of EFT warrior that is obsessed with creating the perfect ship. A ship that can do it all. A ship for all seasons. They want their solopwnmobile and they don’t care what conventions they have to break to create it. These ships usually end up being monstrously bad, because EvE is not a game designed for the solopwnmobile concept to work terribly well.
Most ships can only do a maximum of two tasks to any great extent. Some advanced ships can do three. Most of the time a ship is limited to doing one or two tasks very well and handling other tasks acceptably. For example a drake can tank a LOT, it can do some damage, and it point an enemy, but it lacks the agility to really tackle something that wants to get away. Want to tackle better? Sure you can dual web and nano fit it, but now your tank stinks and your DPS has probably dropped to pretty low levels and you find you are better off using a different ship rather than adding a task.
There’s a few ships that manage to handle lots of tasks at once rather well. Most of them are drone boats like the Curse and the ubiquitous Dominix. Other ships that manage well are ships with defensive and offensive bonuses and a ton of slots, like the Drake. However there’s always limits. Each ship can only do so much. To gain capability in one task, you have to give it up in another. If you ever want to see the results of people trying to do too much, just look at the killboards, these ships end up lossmails in PvP because they just can’t handle in-game what the player sitting at the keyboard is demanding of them.
Every EvE ship is like a Swiss Army Knife. There’s the “Useful” ones, that have the ability to do a couple of things, and still fit in your hand, then then there’s this thing.
Don’t ask your ship to do too much. Ask your FRIENDS to do too much, and fly dangerous.