Lebensraum Pt 2 – The First Solution
Posted by Corelin
Two things are required for EvE players to get involved in something. It has to be neat, it has to be profitable.
Not exactly rocket surgery, nor groundbreaking, but good to get out of the way. My idea for solving the stagnation of EvE revolves around an old idea of CCP Abathur’s. Going where no one has gone before. Exploring new systems beyond the normal EvE galaxy. Here’s the way I see it happening. An anchor ship makes a “Focused Jump” to a star beyond the EvE galaxy. It sets up a beacon allowing other ships to jump in, bringing with them what they will need to set up a base camp, which will evolve until they can choose to build a stargate, of course where the other end will go could be VERY interesting. This will require new ships. Tech 2 ships. CAPITOL Tech 2 ships (something I’ve wanted for a long time.)
NEW SHIPS! (and not just reskins CCP *glare*)
- Dreadnoughts will become Explorer ships, their huge hulls crammed with the machinery required to jump beyond the stars without a beacon. They will retain their defensive power, but their offense will be much much weaker. In addition they can plant a beacon that other Tech 2 caps can jump to. The cost might be a bit higher as well.
- Carriers will become Jump Carriers, they can jump to a Explorer AND they can “carry” a number of capsuleer-piloted ships with them. In other words they act as a 1-time jump bridge, bringing everything with them when they go. They retain their triage ability, but lose their drone/fighter bays, replacing them with the equipment needed to warp a huge area of space around them to jump a fleet.
- Motherships return as the Tech 2 supercarriers. They will offer jump clone services, MAMMOTH ship storage, ship repair, and many other station facilities, defenses will be very tough, but they lose the drone bays.
- Titans become the e-peen of industrial ships. Gate Construction Vessels, the final piece of the puzzle that will take a newly discovered system from a rough outpost to a connected part of the network.
Ok 4 new shiptypes is neat. They don’t even have to be tech 2 caps, although I think it would breathe new life into them as they seem to be pretty mature shiptypes as-is. Also I like the idea of CCP scrambling to find a good way to build T2 supers.
Why would we do this?
Well first off I’m going to go with money. Stations can be built out there as in Null, but more like empire stations, with huge numbers of mfg and research slots. If you want to build more than one in a system go ahead and do it. Resources will be present as well, PI, Moon mud, Minerals, Rings (whatever those end up being) and the systems will likely start at -1.0 sec status and go down from there.
Control. Those T2 cap ships? They aren’t just building gates. They are building sentry guns, they are building defensive beacons, all the stuff null-seccers have been wishing for for years.
Challenge. It’s not all Steak and Beer out there. Warpable beacons will be rarer, having to be built in the first place, which is a double-edged sword as someone else could be building a base in the same system you are. Expect some real WWII type sub hunts to make Wormhole space look tame.
Wait why does the system sec matter?
Because the rats out here are going to be total rat-bastards. All this stuff you are building will need to be defended from attacks. I’ll leave it to CCP to figure out what and why they are there, although super rogue drones (including rat caps) incursion-style sites with new forms of deadspace loot (no bounties out this far)
What kind of upkeep will this require?
Well the good news is since you aren’t GETTING money from CONCORD you don’t have to pay the bastards either. No sov bills. You will have to defend your structures from rat attacks, that means living in the space you are theoretically living in anyway, and there would be fuel requirements as well, but all fuels would be available in most systems.
How will I get home?
I’m betting lowsec is FILLED with smuggler stargates that could be reactivated by enterprising explorers. Imagine if suddenly Nasesharafa was a gateway to a system of unimaginable riches, instead of just Tirbam. The gates you build will show you a general region they exit in, so you might know “Ok we’ll end up in Tash-Murkon.” but only by pressing butan will you know where in T-M you end up.
How does this cure stagnation?
Well first there will be plenty of conflict, both intentional and unintentional. With it being hard to see who is doing what in your system without constant scanning ambushes and new fronts will be far more common than in the static regions of nullsec. All of the structures in this new area should be destructible to some extent. Especially stargates, but even stations should be at least vulnerable to being temporarily disabled by damage.
Second it will give a jolt to players, sending them out among unfamiliar stars and creating and building empires from scratch. Strategy in EvE will have to be rebuilt from the ground up. Planning a campaign will require new shiptypes, and phased campaigns where gaining a lodgement in a group of enemy systems, and then defending it becomes critical. Chokepoint systems could change with one new stargate being built, routes could shift overnight, things that FCs take for granted today would be shifting constantly, scouts would have to scout not only for new enemy fleets but new enemy stargates threatening flanks.
I think this would shake up EvE almost enough to call it EvE 2.0 I think this would be amazing, and would shake the power structure of the current game on enough levels to break the problem of stagnation for a long time.