Player Vs. Player
I’ve contended in the past that EvE stands for “Everyone vs. Everyone” and by and large I like to think I’ve been proven correct more often than not. I’m going to talk about why EvE is a PvP centric game. First let’s look at the types of space.
- Wormhole Space
- Sov Nullsec
- NPC Nullsec
- FW Lowsec
6 categories of space. In 3 of them you can shoot freely at anyone. 2 more you can shoot at anyone with a few restrictions that, while tactically important, don’t slow too many people down. In only 1 of them are there serious ramifications for actually shooting at people without warning. That’s PvP.
Now hit your market button. See all those orders? Buy something from one of them. See who you bought from. Now wait until he gets undercut. Buy something. The new guy? He just engaged in PvP.
Now join an incursion fleet. Enter a contested site. If you win you get a share of the prize. If you lose you get nothing. That’s PvP.
Go hunting for scannable sites. Not finding many? That’s because there are a limited number of them and other people are scanning them down. That’s PvP.
Think your missions are safe? Ask Suddenly Ninjas when they grab the Damsel out of your can. What is that? PvP.
Mining? Well there’s not much competition. Yet. Wait a little while and when there’s 7 or 8 hulks mulching a belt tell me it’s not competitive to see who gets the good rocks.
Heck you don’t even have to log in for PvP these days. Ask Riverini and The Mittani, who are now running competing news sites.
I’m not using some bizarre definition of PvP. I’m saying EvE is a PvP game because, and I quote:
PVP, abbreviation for Player Vs Player. Describes scenarios common in electronic gaming in which players are pitted against each other.
The EvE sandbox is designed for players to be pitted against players. Load up eveonline.com. What does it say? One Universe to Explore (small font) and Conquer (Big font) not “One Universe to Explore and Share in Peace and Harmony” not “One world where you can endlessly play in repetitive safety” EvE changes and the changes bring conflict.
EvE is a game about conflict. It is a game where players compete for resources, for money, for loot, for respect, or for glory. They compete with each other. This isn’t a game where your Night Elf Mohawk can run up into the mountains and eat kobolds for breakfast, making money and gathering from near-infinite resources to make the sword of NPC murdering +556. This isn’t a game where you can follow a scripted story for months on end to find out what the evil sorcerer plans to do to stop the plucky NPC heroes. This is a game where YOU decide what YOU want to do and your main opposition isn’t the red crosses or the asteroids. It’s the broken brackets in space and lines of text on the markets.
P.S. on a personal note I’m finishing a big move soon and should be back on a semi-regular publishing schedule Soon (TM)