Content Race: CCP is Laughing

MMO players are devouring content faster and faster.  It’s not uncommon to see a theme-park raid that takes months to develop broken down, analyzed, beaten, FRAPSed and uploaded with comments and trolls in less time than it took the developers to plan the raid.  This has led to a lot of activities by Devs to expand the range of “current endgame” content, re-purposing old raids and dungeons, additional difficulty modes, open ended minigames.  There’s too guiding principles to the way games like WoW are building their game.  Everything has to be accessible, and players have to be on to enjoy themselves.

EvE goes almost entirely the other way.  Players are content in EvE.  You don’t log on to play, to enjoy the content CCP has graciously provided.  You log in to BE that content.  Instead of content being developed by teams of Devs desperate to satisfy rampaging hordes on min-maxed l33t gamers with a zombie like hunger for new content and an obsession with finishing it faster and faster, CCP Devs can focus on one thing


Gameplay Experience.  The amount of content generated by EvE Online for the PvE crowd is pretty sad.  It’s also rather unimportant.  Would we all be happier with more, and more diverse PvE?  Sure.  Would we be thrilled with improvements to current PvE?  Absolutely.  Would we put that ahead of already extant issues in overall gameplay?  Not really.  Content in EvE is generated by players, for players.  CCP loves this, and most of the time, the players love this.  Whether it’s planned events like Hulkageddon, that are open to everyone, or the more routine group activities, be it missioning, mining, roams, or invasions the planning, organisation, and many times even the opposition is provided by players, not Devs.  This has given CCP a lot of room to use their rather meager resources to maintain a competitive stance on the gameplay experience side.

A lot of effort goes into finding resources to provide more content.  A lot of *words* are expended discussing how games can learn from each other.  The resource for most of these games is the players.  LotRO gets a lot out of their playerbase with player driven events (google weathertopstock if you want) STO has been doing interesting things with their “Forge” which lets players create missions for each other, but only CCP has mastered the “Here’s a spaceship, a crappy tutorial and a ton of sand.  Go fuck yourself we’re gonna go to the bar.”  and made it work.  Have they made the best of the resources they’ve freed up?  Maybe.  Maybe not.  Have the players stepped up and taken pride in what they built?  Look at the videos.  Look at the artwork.  Look at the killboards.  Look at the message boards.  Look at the news sites.  Look at the podcasts.  Look at the blogs.  You tell me.

I’m using it every time I can

About Corelin

An Eve playing Fool who occasionally writes about the shenanigans he and his minions get up to.

Posted on September 23, 2012, in Meta, Things I think I think. Bookmark the permalink. 8 Comments.

  1. Agh! Red October fail. It’s “One PING, Vasili … one PING _only_…”

    If you ever want a good one for dinging on hisec/carebears, try: “Roi-an … mosht thingsh in here, don’t react too well to bulletsh.”

    In all seriousness though…. yes player-created content is great, but the sandbox does have definite design limitations, and some of the “cooler” stuff to do would require the assistance of GMs and Devs, and let’s face it, outside the occasional Sansha live event, there isn’t a whole lot of that going on at all. :-/

  2. True words. It leads to interesting stuff like EVE being the only game that’s basically free to play after you’ve “won” and are insanely spacerich. And then you become one of those content providers like Mittani. Heh, CCP should start to pay the players for doing all the work 😉

  3. I agree with Hong that there are some epic-type events that need more programming from the devs, or something. What happened with Sansha? It’s essentially more PvE content.

    Fuck, I want to see the Sansha take over sections of empire space on a long term basis, turn them into nullsec, and start changing the concept of how the EVE world works.

    Better, Sansha should start hot-dropping player-controlled nullsec at random times to take over space. It would be like, PICK UP THE BATPHONE, SANSHA IS INVADING GOON TERRITORY, WE NEED TO GET IN ON THIS! etc

    • I think there should be some limits. I don’t want NPCs able to steamroll the PLAYER built empires. Empire Space itself can go to hell in a handbasket, I’d love to see Jitamart turned into nullsec 🙂

      • ….or Gallente space. 😉 See also: How faction warfare SHOULD actually work…

      • I don’t know about that, actually. Maybe Khalia has a point: Where would it be _more_ natural for Sansha to invade and take control in than some area of null-sec? And do so on a semi-permanent to a permanent basis, until/unless they’re kicked back out? And yeah, make there be sovereignty defense while they’re there, with the rewarded being Sansha can’t cyno-jam unless they take it from you. And I do mean _take_ it, not the current incursion foolishness.

        Oh, I’m not saying they should be able to flat steamroll such folks … but heck, make it a challenge. You think that wouldn’t engage a major alliance or even coalition properly, and be a conflict driver? It makes more sense to me than their trying to permanently take over any particular hi- or low-sec area at this time … although by all means, the raids and attacks should continue.

  4. Well I think, it’s a fine article and a good read.

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