I Want You to Want Me!
Posted by Corelin
Well, now you’re just ignoring me. Why do you believe people should be forced out of highsec?
I haven’t been ignoring you Mord. I’ve been puzzling out a proper, non-flippant answer. The short version is: I don’t want to force people to do anything. This is EvE. I want them to move of their own accord, for reasons that make sense to them at the time.
I write a blog so you get the long version for free –
I think it’s fantastic that there’s people who stop travelling out when the sec status starts looking yellow. They turn around and scamper back. They find their rut and they travel it doing the things they like for as long as they want. It’s fantastic. They are enjoying the game their way.
The problem is they are likely engaging in single-player EvE. It may actually be a small group, but they are not really doing much to create content for the greater community, and they aren’t terribly likely to stick around according to CCP’s metrics. CCP has stated repeatedly that players are far more likely to stick around if they are engaging with other players socially. Usually this means a corp/alliance. I think there’s two reasons for this. A player who works with other players is more willing to share in risks, and a player who is confronted with adversity is far more likely to recognize the scope of them, and overcome them either by getting advice before the adversity and mitigating their risk or by having a support network that can soften the blow with recovery efforts.
Let’s zoom out a stage.
Many, if not most, highsec-only players believe that they are, or at least should be, totally safe as long as they are playing in highsec, and not doing anything aggressive towards another player. They think that their sole responsibility for self-preservation is to keep themselves out of 0.4 and lower sec status systems. They do not think to protect themselves from people willing to lose a ship to destroy what they are flying. When they do lose a ship to people willing to make that effort they blame it not on themselves for failing to protect themselves, but on the gankers, and not in such a way as to give them credit. They do not recognize that self-preservation is forever and always their own responsibility and that a reliance on CONCORD and other players forbearance is a fickle means of protecting ones hard-earned isk.
This is not to say that gankers are all wonderful people that shit rainbows. Some of them are bullies, some of them are jerks, some of them are people playing the game their own way. Just like the miners. The difference is in how they define their way, and how they understand the game.
Now if a miner belongs to a corp that does have a support they can still lose their shit, but they aren’t likely to leave the game. As long as the corp supports them. I have lost some EMBARRASSING ships. However I had corpmates who supported me. I had a community I belonged to, and who helped me see the scope of things and how unimportant one miserable Drake was.
Eventually that community led me to branch out. To see PvP not as an evil practice to be avoided, but a fun and challenging (but hopefully not too challenging) focus of the game. I want people to see as many reasons as possible to leave highsec, and I want highsec to be as limited as possible in pursuit of that goal. Not every player is going to get involved in blowing up other players spaceships. At least not directly. However, at some point in his EvE career, every player needs to realize that pvp is the foundation of the game, and can happen to anyone at any time. The players least likely to understand this are the highsec carebears who never venture beyond 0.5 for fear of encountering… well… EvE.
I want production to be more practical and useful in low/null to make the decision on where to manufacture goods to actually involve a choice other than “Safest area with the most available slots = win for me!”
I want resources to be more accessible and valuable in low/null to create an economic push so that veld isn’t always a “top 3” mineral when it comes to value.
I want low/null to have useful and unique mechanics that make them more fun and enjoyable.
Some of these already exist. The last one especially has quite a few options, but there still isn’t enough to drive the great hordes out of highsec empire. Having unique resources that cannot be collected in highsec space helps. Having unique gameplay opportunities, like wormholes, or FW, helps. Having organizations that help even the newest players capitalize on the opportunities to be found below 0.4 helps. Look at Goons and TEST. They can and will take players still in awe at the power of their reaper, slap them in a rifter and throw them to a system with a name like VFK. They will bring them in, teach them to play and understand the game, and give them an opportunity to grow. Sure they can be an embarrassment to the community, but they also contribute to the community. Look at the rage being spouted by highsec carebears almost every day over at minerbumping.com and you will see just how “noble” the pvp-averse carebears can be.
So no. No I don’t want to force people out of highsec. I want them to want to move out themselves. I want them to go out and create content of their own and discover the real awe of EvE. The ability to drive your storyline wherever you want it, not just Motsu station.