So CCP announced some changes to ships. ‘Dat Geddon.
Amarr Battleship Skill Bonuses:
+10% to Drone damage and Hit Points (replaced large energy turret rate of fire)
+10% Energy Neutralizer and Energy Vampire range (replaced large energy turret cap use)
Slot layout: 7H(-1), 4M(+1), 7L(-1); 5 turrets(-2) , 5 launchers(+5)
Fittings: 14500 PWG(-2000), 550 CPU(+65)
Defense (shields / armor / hull) : 6800(+1331) / 8500(+1859) / 8000(+1789)
Capacitor (amount / recharge rate / cap per second) : 6200(+887.5) / 1087s / 5.7
Mobility (max velocity / agility / mass / align time): 100(-5) / .13(+.002) / 105200000 / 18.96s (+.29)
Drones (bandwidth / bay): 125 / 375(+250)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 110 / 7
Sensor strength: 21 Radar Sensor Strength (+4)
Signature radius: 450 (+80)
HELLO NURSE! Welcome to the new age of dead caps. Seriously this thing is a beast. It looks like you can fit a plate, a full rack of neuts, two heavy cap boosters, an MWD, and hardeners / DCU with an RCU II and then just rig for buffer and make caps cry a LONG way away. Almost 38km away in fact. Oh and 125m of heavy drones for flavor. Throw in a DDA II instead of one of the hardeners and you can get a quite respectable 550+ DPS. The changes in slots make the ships a bit more interesting, and the lost PG will absolutely be missed, but this is still a monstrous ship. The Geddon has long been my favorite Amarr battleship, now it might be my favorite battleship period. That much neuting turns this into the swiss army Dominix on crack. Depending on the changes to the Dominix the new ‘Geddon might be my favorite ship. Depending on how expensive they are, and I do expect the price to go up; although probably not as high as the current Abaddon prices, it should be quite economical to bring in dozens of them to hammer the cap of capfleets if you have the time to get them in place.
One of the safe assumptions is that all the soon-to-be-former-tier 1 Battleships will become EWAR ships. Not much will change for the Scorp. It might even get a nerf. The Domi will be interesting. Massive buffer + sensor damps should be real interesting. The ‘Phoon is the one that might be real real interesting. Target painters on a frigate are kind of a waste. Target painters on a BS are potentially less so. If it manages to acquire a web bonus it might become a monstrously popular ship.
Gallente must have done something to CCP. The Mega still looks like a lot of fun (even more fun actually) but the Hype is still a hot mess, and the Domi isn’t looking nearly as standout as before. Not because it got worse, because it didn’t, but because a lot of other ships got better. I suppose this isn’t a bad thing as Domi’s can be pretty OP in small fights, but reading the forum thread feels like watching your favorite athlete walking into the locker room at the end of the season and realizing he didn’t have it this year and he’ll be older next year.
Winmatar seems to be adding a but of luster to the rust fleet. Pests will get that much nastier (and I can’t WAIT to see the navy ones) with more PG, HP and cap. Phoons get some love too. They trade some drones for torp bonuses, and add some toughness as well. Torps may not be the best weapon ever, but they certainly have some uses. Especially backed up by plenty of webs and a TP or two.
The Caldari Rokh gets a nerf. No more no-effort 140k ehp Rokhs. We’ll have to settle for 130k now. Ravens lose a high, gain a mid, some fitting space, lose some hitpoints and gain speed. I don’t think it will bring cavalry ravens back just yet, but it should be interesting to see them as something other than cast iron tubs filled with lead spraying missiles. Scorps get a bit tougher, a bit more cap and that’s about all.
I can’t wait for the Geddon. I can’t wait for the fun of seeing it murdering cap on ships. I can’t wait to see capfleet panic from a handful of geddons on D-scan. I can’t wait for Odyssey. I can’t wait to hear what the Gallente did to CCP Rise to make him so angry.