A Mind for the Game
So EvE requires a different sort of mindset than many other MMOs. The fact that you can and will lose something at some point in this game is thoroughly unavoidable. I’m helping some friends from LotRO in their efforts to establish a foothold in EvE and received a bit of pushback, one quote in particular stands out:
If our newest members get into Eve then They should try not to die for the fact of losing points, gear ships, etc. I know Corelin is supplying the ships, but just be careful. My son has played Eve quite a few years and knows the cost of losing ships , property and other assorted items.
This is, frankly, completely at odds with my own playstyle and mindset. To me, a PVP ship is dead the minute it’s fit. Everything it does after is a bonus. Even undocking. That doesn’t mean that I want to lose it frivolously, but if it dies in a fire it’s part of the game. Ships in harbor and all that. I undock it because I plan on getting in a fight, and with T1 cruisers and frigs being what they are and where they are now, there’s no reason not to go look for a fight, and fight until the bitter, bitter end.
There’s several kinds of ships in EvE, I’m going to focus on three. PvE ships, PvP ships, and Asset ships.
PvE ships shouldn’t get blown up a whole lot. To me, every PvE ship that dies; dies because the owner did something really, really dumb. These ships can be protected very easily, with planning and a modicum of situational awareness. As long as you aren’t stupid you won’t meet the raging fist of Darwin.
PvP ships are everything from practically disposable rifters up to battleships, T1 and even most T2 ships. These ships are not meant to be thrown away, but tend to get blown up anyway as the cost of doing business. In a theme-park they are your repair bills and your consumables every bit as much as ammo, scripts, and cap charges.
Asset ships are ships that are meant for PvP but are only committed when there’s a lot going on, and a lot on the line. Faction battleships, T3s, Capital and Super-Capital ships. These ships go out expecting to come back. Losing one is often a blow to even the most jaded pilots as these ships often have meaning to them beyond their cost.
The overarching mindset for all of these is the same, that’s why it’s overarching. Ships are lost in EvE. There’s circumstances where any and all of these ships can be lost. Pick a ship you can lose, and go. Don’t count on the ship coming back, or your pod. Don’t fly what you can’t afford to lose because you will lose it and find out just how well you can afford it. At the same time, do yourself a favor. FIGURE OUT WHAT YOU CAN AFFORD TO LOSE. If your CEO/Officers/Good buddy is handing out ships to go shoot things in, you can afford to lose it! That’s why he’s giving it out, to help you with costs and broaden your gameplay.
If you want to try something, try it. Find a way to try it smart, find people to help you try it smart, but don’t let your worries keep you from trying.