Nooblets Guide: 21 Days to Glory
So, one of the things that tends to hurt new players is they can be made to feel really helpless really fast. I’m assuming that most new players who find their way to this blog will find their way here because they have a friend who plays the game. I’m also going to assume that their main goal will be to find fun things to do, and while PvE can be a lot of fun, new players who can contribute in PvP tend to do a lot better.
So our goal today is to find a fit that will put the player in the opportunity to fly a real PvP ship, in a fleet towards the end of their trial. I’m going with the armor version because I’m still working towards a couple of fits that will go well with a shield version. Here we go:
Finish the Tutorials on day 1, with all the skills you need for that, NEXT:
Racial Frigate to level 4
Small (Hybrid, Projectile, Laser, whatever) to 4
Drones to 4, with scout drone operation to 2
Electronics to 4
Engineering to 4
Gunnery 3
Afterburner 3
High speed maneuvering 3
Racial Cruiser 3
Hull Upgrades 4
Medium guns 3 (again, the one for your race)
Propulsion Jamming 3
Weapon Upgrades 4
Drones to 5
Energy Systems Operation 1
This will get you into something like this:
[Maller, t1]
5x Focused Anode Pulse Particle Stream I (Multifrequency M)
Medium Electrochemical Capacitor Booster I
Experimental 10MN Microwarpdrive I
Warp Disruptor I2x Adaptive Nano Plating II
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
2x Heat Sink I3x Medium Trimark Armor Pump I
3x Warrior I
If you can find someone to rig it, and while the DPS is, frankly, anemic, clocking in at under 150, it’s a ship that will get a new player into a fight, other alternatives include the more aggressive, but more fragile Thorax:
[Thorax, Cruiser 4 T1 Guns]
5x Anode Electron Particle Cannon I (Caldari Navy Antimatter Charge M)
Experimental 10MN Microwarpdrive I
Medium Electrochemical Capacitor Booster I (Navy Cap Booster 200)
Stasis Webifier II
Warp Scrambler II800mm Reinforced Rolled Tungsten Plates I
2x Prototype Energized Adaptive Nano Membrane I
Magnetic Field Stabilizer I
Damage Control II3x Medium Trimark Armor Pump I
5x Hammerhead I
or the Rupture, giving a bit more speed, less tank, than the Maller, but more damage:
[Rupture, Cruiser 4 T1 Guns]
4x 220mm Medium Prototype Automatic Cannon (Republic Fleet Fusion M)
Medium Electrochemical Capacitor Booster I (Navy Cap Booster 200)
Experimental 10MN Microwarpdrive I
Warp Disruptor II
Stasis Webifier II800mm Reinforced Rolled Tungsten Plates I
Damage Control II
2x Prototype Energized Adaptive Nano Membrane I
Gyrostabilizer IMedium Anti-Explosive Pump I
2x Medium Trimark Armor Pump I4x Warrior I
1x Hammerhead I
These aren’t perfect, refined fits, these are solid “Blue Collar” fits. They can be handled by a nooblet, and can get them into a fight where they can have fun and see ships explode, including, quite probably, their own. My next guide will talk about how to get into all modes of PvE in a more controlled, sustainable fashion, building from some of the skills trained here, and some new ones more focused on PvE.
Some notes:
THESE AREN’T POLISHED FITS AND SKILLPLANS I ENCOURAGE AND HOPE THAT YOU CAN AND WILL GIVE ME YOUR CONSTRUCTIVE FEEDBACK. Constructive feedback means “You can do this with the lasers and this with the plate to get this and this in the maller” not “take a shower you fungal faced wookie dung”
These ships are meant to be used in fleets. Logistics and ewar support can come from more experienced people.
Yes I want nooblets out pew pewing sooner, this will be sort of a “welcome to week three, grab your diploma, your lasers, and start killing shit” culmination of the free trial period.
Posted on May 8, 2013, in Guides, Nooblets, PvP. Bookmark the permalink. Leave a comment.
Leave a comment
Comments 0