Fate and Fear, Entropy and Responsibility

So one of my friends asked me to write a bit about “Fate” and how it (doesn’t) control us.  I’m not going to get into the theological part of it, I’m going to talk about it as it touches EvE.

In EvE we play the part of immortals.  We assume the mantle of responsibility for our actions in a way no other MMO really lets us.  Our successes and failures are directly related to our own choices.  What we choose to learn, to do, who we choose to fly with and against.  All of these factors control our success in EvE.  Nothing is really “fated” or “Inevitable” in this game save entropy.  Things will fall apart, but it’s not fate, it’s just the natural order of EvE.  The coalitions of today will fall apart, and new ones, probably stronger ones, will take their place, only to fall in turn.

Fate simply doesn’t work in EvE.  It might be inevitable that you lose a ship, but that’s because EvE is a chaotic game that encourages and is driven by destruction, that is, the invisible hand of fate doesn’t exist.  The invisible fist of Darwin is our weapon of choice.  The difference is fate doesn’t care, fate acts without a guiding hand upon it, the fist of Darwin knows, it researches, it plans, it clenches and it strikes.

Fate is usually used in some sense to absolve people of responsibility.  That is:  if something was fated then there’s no point taking precautions to avoid it.  If X is fated to happen, why worry about it.  If X should be taken care of by others, why should I try to prevent it.  I’ve advocated against this stance a lot, and sadly I’ve seen CCP bend its knee to the believers rather more often than I’m comfortable with.  For example miners, rather than protecting themselves, simply whined a whole lot and got the meta changed, so that the assumption was that non-combat ships dedicated to mining should have battlecruiser-class defenses inherent to them.

What makes this game amazing, what makes it different, and what makes it worth playing even with all the pain and heartache is that we can EXPERIENCE these things, we can have the soaring joy, the crushing despair, the victories snatched from defeat because we create the content, because we are responsible, not because a wizard handed us a better sword.  WE won those victories, WE lost them, the huge explosions are connected to OUR ships, not some random NPC, and they are caused or prevented by our actions.  Fate is a stupid excuse.  It reduces your enjoyment of the game, it makes your life harder.  Don’t cave in to “Fate.”  Take charge, you are potentially awesome, don’t whine, win.

I'm using it every time I can

I’m using it every time I can

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About Corelin

An Eve playing Fool who occasionally writes about the shenanigans he and his minions get up to.

Posted on May 25, 2013, in Meta, PvP. Bookmark the permalink. 6 Comments.

  1. The irony is that though I’m a carebear I believe in adapting to emergent gameplay. Though it means that we may not be as efficient as possible, at least our chances of survival are markedly increased for the duration.

    And who do I get shouted at by most of all when I make suggestions to that effect? Carebears. Seriously. What do you do?

    Jeez.

  2. Heh. Don’t tempt me 😛

    Was being a bit obscure as far as your post goes Corelin. If you don’t adapt, you’re leaving your fate to others. Just like real life, if you don’t make a decision and act on that decision (the kinda importanrt part) then you must accept how the chips fall.

    I don’t like leaving my fate up to the whims of others (defaulting to the uncertain mercies of a patch from CCP).

    • Yeah the sad fact is you still see ganks all the time involving carebears who simply refuse to take the effort to tank their ship. And suddenly it’s someone else’s fault they had so little tank and got crushed like a watermelon on Gallagher.

  3. I knew you could put an EVE spin on it, good job.

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