For the Emperor!
So I’m delving back into Warhammer, fantasy and 40k. 40k helped IMMENSELY by the fact that I still have about 75% of what I need for an army from when I left the army. I’ve always enjoyed the visuals and the fluff of 40k more than Warhammer Fantasy. Fantasy is often a more nuanced game, but 40k has made LONG strides to even things out since the last time I played in 3rd edition. I’m also a rather more mature person myself, and capable of seeing the improvements, and what they mean for my marines, especially with a shiny new codex released on Saturday.
First I’m going to talk a bit about my goals. The main objective of my gaming is to have fun. You’d think that goes without saying, but only if you’d never met a Warhammer player before. I want to try to find a way to build a force that’s fun to play and gives me a shot at being competative. Let’s face it, no one has THAT much fun if they are constantly getting pounded into the dirt. I want to play with painted miniatures. Now let’s get to some details.
No School Like Old School
So I’ll be painting them like that. I also have several of the old “30 Marines for 30 bucks” beakies. They need to be stripped. BADLY. But there really isn’t a better scheme to paint them in than the classic one. I also have a new airbrush to try out, though at first it will mostly be used on tanks and dreads. I should mention I’m not big on highlighting. I like shading, I like a few, carefully selected, highlights to bring out the depth in the model. I don’t like GW’s over the top HIGHLIGHT EVERYTHING method. I think it looks cartoonish and overdone, but you have to do something when you’ve hired a dozen painters to paint minis all day.
I Like New Stuff Too!
So there are a few things that I like that weren’t in Rogue Trader. Razorbacks are the first thing to come to mind. 6 man transports with a twin-linked heavy weapon, and smoke launchers. Now at a nice price of 75 points. Put in a 6 man squad (which can now take a heavy or a special weapon!) and you’ve got a scoring unit that can do a fair bit of damage. The Stalker and Hunter look interesting, I can see the Hunter’s value in larger games, but the tons o’ dakka provided by the Stalker are where it’s at for me, outside of apocalypse. Tuesday I have a battle and I’m looking at the following list.
Librarian (Psyker Level 2: Telekinesis) Terminator Armor, Storm Shield, Force Sword
Tac Squad, 6 Marines with a Flamer
Razorback with Twin Linked Las-Cannon
Scouts, 6 with camo cloaks and Sniper Rifles
Tac Squad, 10 with a Grav gun, Plasma Cannon, Veteran Sergeant, and Melta Bombs
Sternguard, 6 with a Missile Launcher
Terminator Squad with Assault Cannon
Land Raider Crusader, with a Multi Melta
Predator with Lascannon Sponsons and Extra Armor
Venerable Dreadnought with Assault Cannon
The army is mostly limited by what I have, I’d rather have assault termies, as I have NO CC in my army, I’d also like either some Flyers, or Anti-Aircraft, but at 1500 points I think I’ll muddle through. I do have a good bit of mobility, the Scouts can camp my home objective, the Sternguard have good range and can hit MEQs hard, the Termies are always good to scare the crap out of my opponent (I might Deep Strike them and use the Crusader elsewhere on the field actually) but they aren’t an ideal squad, and they are pricey. I do like having a third Troops unit and I’d like to bring the scouts to full strength. They can be a very resilient unit and have a lot of tools in the box playing baseline defense.
The predator is another odd duck. Vindicators are a lot more fun, and throwing 3 of those down, and running them up behind three rhinos could be a LOT of fun, but the Predator is basically there to pop tanks.
Dread is there to move up and kill things. It will have a very tough time paying for itself but I can move it into and through cover and lay down some fire with its weapons.
One of the problems I have with my list is that the Infantry killing power comes from Infantry and Tank killing power comes from tanks. Usually I would try to do this the other way. I do have two landspeeders I need to reassemble and they will help things considerably. Swapping around some infantry weapons and possibly getting a Dev squad (or Centurion Devs) to take advantage of the Imperial Fists Rule could be nice as well. Tank Hunters for free.
So my first game is tomorrow after work. Sadly I close so I wont get to the LGS until after 6. And I’ll only have a single Tac Squad painted. I have no idea what my opponent will bring, but he’s a guy with a decent disposable income and SEVERAL armies to choose from so I’m not expecting it to be too nice for me. I plan to play about every other week, the local group plays on Tuesdays so I shall try to get my half days then!
Got three more about to the same stage, should have them all done tonight, which will be my first squad.