Star Wars Legion: Ignominious Defeat
Played another game tonight. Didn’t take pictures. Brought an Iden gunline with the intent to use Tactical Strike to get an early lead then grind down my opponent.
I was pretty happy with this list, at least until I saw what I was up against.
I deployed to try to get pressure forward early, but I couldn’t infiltrate very far as I deployed the ISF late so I was barely out of my deployment zone with them. We ended up playing Key Positions, Danger Close and Limited Visibility. I was hoping for Fortified positions but with it in the last position I had no chance without my opponent helping me out. So no extra bunkers for cover and to prevent his vehicles from having freedom of the field.
Turn 1 wasn’t terrible, I got some chip damage out and he took out a single ISF trooper. Turn 2 started well with me playing Tactical Strike and my opponent, John playing Covering Fire. I won the roll off and got a good chunk of damage on 1 of his T-47s. Then he moved up with an AT-RT and used Fire Support to dump 9 dice with Surge to Crit into an unactivated ISF, which took them down to just the leader, getting rid of the heavy weapon with the critical Critical 2 keyword. I drew from my order stack and got Krennic who handed out an aim and then dodged himself, then my opponent landed 6 hits on the other unactivated ISF unit and I rolled… 2 saves. Again leaving them without their heavy weapon. This pulled the teeth on 2 of my most important units on a critical turn. I was able to get both Speeders to half health but John was able to set up more Fire Support attacks with the AT-RT / each of which virtually deleted a unit.
By the end of turn 3 I didn’t hold a single objective and was only contesting 1 with a severely depleted shoretrooper unit. At this point I just went for blood, swatting a Veteran unit, both Airspeeders, 1 going down to Iden, the other to my E-Web before it ate another fire-support shot deleting it. Iden then took down an AT-RT before the battle ended.
I only think I made a few mistakes. The list I faced was a poor match for me, I didn’t have enough crit/impact, and had way less mobility after failing to take advantage of my infiltrators.
I should have absolutely used both of my ISF units once I realized they were more exposed than I thought, but I really think the only way I win this matchup is with near-perfect tactics and above average dice, and I had a couple bad rolls early that snowballed through the game.
I learned some, especially about activation priority and a bit more on targeting but it wasn’t *AS* great an experience as I might have wanted. No shame on John at all. He was a good opponent, patient with my pace and desire to learn, friendly and even made some suggestions as well as insisting on calling the game rather than finishing me off despite my being game for it as he’d definitely earned the win.