Category Archives: Blog Banter

Blog Banter 32

“A quick view of the Eve Online forums can always find someone complaining about being suicide ganked, whining about some scam they fell for or other such tears. With the Goons’ Ice Interdiction claiming a vast amount of mining ships, there were calls for an “opt out of PvP” option. 

Should this happen? Should people be able to opt-out of PvP in Eve Online. Should CONCORD prevent crime rather than just handing out justice after the event? Or do the hi-sec population already have too much protection from the scum and villainy that inhabits the game?”

If you know anything about me you can see this coming a mile off.  If you don’t, and judging by the number of people I have coming from Ripard against older readers, you might not, I am a bit abrupt on this topic.

You can already opt-out of PvP.

Click on This and PvP is in Your Future!

If you don’t hit that button, they can’t blow up your ship.  Whine all you want, EvE is a PvP game.  Everyone vs. Everyone.

Of course your market orders will still get undercut, you will fall for scam contracts. Your spreadsheets won’t predict the spike in prices of the commodity you dumped, in short, if you don’t want pvp in any form:  Click Here.

P.S. if you like that game let me know, we really do want to review it on my podcast on Don’t Stand in the Fire.


Blog Banter 30: Finally, Our Long Interstellar Nightmare is Over!

In my post “Assumption of Risk” I talked about how risk is part of EvE, and that portion is diminishing.  Poetic Stanziel the brought some light to EvE-University’s contribution to the issue.  I am operating under the assumption that EvE Online is a PvP-centric game.  If I wanted to play Hello Kitty Online I’d find out the URL and start playing that.  You assume a certain level of risk when you PvP flag yourself in any game.  Not many people know what the PvP flag looks like in EvE so allow me to show you what it looks like.

Click on This and PvP is in Your Future!

EvE is getting away from this.  Frankly I think we might see the last highsec killmail sometime in the next 18 months at the rate CCP is going.  The changes to wardec mechanics make it so that they really aren’t worth the trouble.  Changes to ganking that are already on SiSi indicate that harsher penalties for highsec ganks might be in the cards.  I don’t want this, other PvPers don’t want this, and PvE players don’t want it either.  With less PvP there is less demand for ships and modules, with lower demand, there is lower prices and profits, and with lower prices and profits people, especially those buying plexes, cannot afford to play the game.

So I’m going to improve things in part by rolling back changes.  Decshields – Gone, Refunding ships for people who undocked with a timer – Gone, Warnings before repping people who have aggro – Gone (although you will get a replacement warning when someone with an aggro timer joins your fleet.)

The wardec mechanics will change completely.  Voting timers are gone.  As soon as there is a majority, BAM sanctionable action.  When you go to start a dec you have to decide what kind of war you are creating.  I envision a system where there are different objectives and conditions that, when met, make the war cheaper to renew (or end it if the defenders are successful.)  In addition the dec sticks to the corp, if they join an alliance then the alliance gets involved, if they drop, the dec against the alliance drops and the dec against the corp sticks.

Finally – neutral reppers.  It’s over.  You can’t stop neutral scouts, covops, whatever.  But neutral repping is done.  Doesn’t work anymore, if someone is at war CONCORD blocks you from repping.

Station games are another thing on my shit list.  We need a station window, and to change how docking timers work.  I’ve made suggestions before on this and while it’s not a perfect list, it is better than what exists now as far as problems.  I’d also change the “skin” of stations so that your distance from the station is measured by… your distance from the station not the weird bubbles we have now.  EVERY station becomes a kickout MUAHAHAHAHA.

So yes better highsec PvP (for me.)  That’s what I’d do.

What about Major Kong?

Blog Banter 26

Welcome to the twenty-sixth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week or so to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to Check for other EVE Blog Banter articles at the bottom of this post!

This month’s topic was proposed by @KatiaSae of the much praised “To Boldly Go” blog. Katia asks: “Beauty is in the eye of the beholder. As an astrophotographer, I’ve found it in the stars and planets of New Eden. Where have you found it? Perhaps you’ve found beauty in the ships we fly? Maybe it’s the sight of profits being added to your bottom line? Or maybe it’s the pilot portraits you see in the comm channels? Where ever you’ve found it, write about it and post an image.” Don’t be afraid go beyond the simple visual aspects of EVE as well. Is the EVE Community in itself a thing of beauty? What makes EVE the game, the world, the Community, so appealing to you?

Eve is a BEAUTIFUL game. Everyone who plays it knows that. It shouldn’t be a surprise to anyone at all who has even seen the videos that EvE is beautiful. Now as to what I like most?







Bonus points for anyone who can name this guy.

List of Participants:

  1. CrazyKinux’s Musing: Beyond nebulas and shiny ships
  2. Freedom: the beauty in EvE » A Mule In EvE
  3. Achernar: The bike and the barbecue
  4. where the frack is my ship?: Blog Banter 26: Love at first sight
  5. BlogBanter 26: EVE … beautiful … « One capsuleer against all
  6. Blog Banter 26 « Mad Haberdashers
  7. » Blog Banter 26: Beauty of EVE – To Boldly Go To Boldly Go
  8. Down By Law: Blog Banter #26: “The Beauty of EVE” (OOC)
  9. Blog Banter #26 – Beauty « Roc’s Ramblings
  10. Banter #26: Beauty is in the eye of the markets | Diary of a Garbageman
  11. Progression’s Horizon: Blog Banter 26- Carry It With Us, Or We Find It Not
  12. Blog Banter 26: The Beauty of Eve « A Scientist’s Life in Eve
  13. Freebooted: BB26: The Beauty Between the Lines
  14. Eve Opportunist: EBB #26 : Beauty is destruction.
  15. Blog banter #26: EVE shines, and not just visually « Diary of a Pod Pilot
  16. Learning to Fly – Spinning ships since 2003
  17. BB26: Beauty, in certain conditions | A Missioneer in Eve
  18. Dying in Lowsec (One Hauler at a time)
  19. EVE Blog Banter #26 – Beauty « Evehermit’s Blog
  20. Anymore…?

Blog Banter #25

Welcome to the twenty-fifth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week or so to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Bantershould be directed to Check for other EVE Blog Banter articles at the bottom of this post!

This month’s topic comes to us from @Tetraetc – “Tetra’s EVE Blog” – who asks: “Have Alliances and the sovereignty system limited the amount of PVP and RP potential in Null sec? Imagine a Null Sec where anyone could build outposts wherever. Would the reduction of the alliance game mechanic, and the removal of the sovereignty game mechanics (or the modifcation of it from Alliance level to Corp level for that matter) force more PVP into Null sec, or would giant power blocs like the NC still form themselves?”

To me EvE is broken up into three meta-groups.

  1. Highsec Carebears – people who avoid PvP at all costs, happily mine and mission their time away and generally have a very limited place in the EvE community due to their low impact outside their immediate circle.
  2. Empire PvPers – From can flippers to Lowsec pirates, these are people who seek PvP in an individual and small-group format.
  3. Nullsec inhabitants – This group is defined by two things – bridges and bubbles.  What makes most roams into nullsec by non-inhabitants come to a screeching halt is the nullsec group using their jump bridge network to get ahead of the raiders, and a heavy deployment of bubbles to trap and murder them.  The only counter to a large group that can move quickly and deploy bubbles to completely stop their opponents is a larger group

I realize this leaves out Wormholes and NPC Null, both of which blur the lines between low-sec and null sec by having less population density due to the greater difficulty of extracting the value of those systems.

So how does nullsec get its massive populations?  By offering a massive upgrade on potential income to its players.  I’ve been in nullsec, and I’ve never made so much money for so little work, and all I was doing was ratting.  The PvP was either blobs or roams hoping to catch a few guys off guard, then scampering away the minute opposition firmed up.  Pretty fun, great for the killboard stats, but not the most challenging.  Add in the fact that putting Corelin in your alliance is just begging for a failcascade (Sorry Ignus Mortus, Cult of War, Legiunea R0mana and Vae. Victis.) and my desire to head to null has been pretty harshly cut back.

Now lets look at how EvE manages diminishing returns.  Lets say you are fitting a ship.  You want to put an EANM on your ship.

Meta 0: 75k isk, 15% bonus to resists.

meta 5 (T2): 650k isk 20% bonus to resists.

You just paid about 867% of the cost for a 25% increase in ability.

Meta 9 (Imperial Navy): 40 million isk 22.5% bonus

6153% increase for a 12.5% increase.

Meta 13 – Centum A-type: 660 million for a 28.3125% bonus to resists.

a mere 1650% increase for a slightly more than 25% increase.

So what we have is an exponential increase in the cost to the individual player as the return goes up, with generally diminishing returns (except at the extreme end of the curve)

“But Corelin,” you demand “What has this got to do with Why nullsec is such a blob-fest!?!?!?”

Well, there is no real increased cost for people to inhabit nullsec.  There might be docking fees, there might be the occasional loss, but you can get those during level 4 missions, and you don’t see a multi-million isk rat in those missions for often, let alone faction or officer drops.  For the average pilot nullsec is far, far more profitable than empire, mining, ratting, plexing, site-running are all simply ridiculously better than in Empire.  Imagine if the curve for the above was

Meta 0: 75k isk, 15% bonus to resists.

Meta 5 (T2): 100k isk 20% bonus to resists.

Meta 9 (Imperial Navy): 110k isk 22.5% bonus

Meta 13 – Centum A-type: 175k isk for a 28.3125% bonus to resists.

Who wouldn’t be all over deadspace and officer mods?

So nullsec is too “cheap” to be in relative to its rewards, too “easy” to defend with bridges and bubbles (provided your leadership can manage its end of things) and the powers that be in nullsec have access to huge amounts of money to stock the war chest whenever the wolf is at the door.  This isn’t to say that taking SOV is impossible.  Ask the clowns about that.  But the only entity that can enforce its will on a Nullsec entity that is not riven with internal problems is another nullsec entity.  New players on the scene just have too high a mountain to climb.

The problem with nullsec is not the alliances, the NAPs, or the Sov game mechanics.  Its the extreme difference between Return on Investment created by the relative cheapness of inhabiting nullsec for the average player compared to the rewards offered.


  1. BB25 What sov changes will come? | A Mule In EvE
  2. Confessions of a Closet Carebear: Alliances and Sovereignty
  3. Blog Banter 25: Nerfing Nulsec « OMG! You’re a Chick?!
  4. Have Alliances and the sovereignty system limited the amount of PVP and RP potential in Null sec? | Nitpickin’s
  5. Blog Banter #25: Alliance and Sovereignty Limiting PvP in 0.0? | Sarnel Binora’s Blog
  6. Blog Banter #25 – Mad Haberdashers
  7. Alliances and sovereignty | Eve Online Focus
  8. …Shall we not Revenge?: BB 25: What if the Alliance vanished?
  9. Blog Banter: Alliances and Sov
  10. EVEOGANDA: BB25: Sov ‘n Go!
  11. » TBG:EBB#25 – Alliances and Sovereignty To Boldly Go
  12. Freebooted: BB25: Leviathans of the Deep
  13. Wrong Game Tetra ~ Inner Sanctum of the Ninveah
  14. EVE Blog Banter #25 – Human nature what art thou? | Way of the Gun
  15. Who cares about Sov? – Hands Off, My Loots! ~ well sorta like an entry! :p
  16. The 25th EVE Blog Banter: Alliances and sovereignty – The Phoenix Diaries
  17. Achernar: The space commute
  18. Wandering the Void…my EvE musings. – Blog Banter: Alliances and sovereignty
  19. (OOC) CK’s Blog Banter #25: How To Break EvE. « Prano’s Journey
  20. Captain Serenity: Blog Banter #25 – Crappy mechanics
  21. Helicity Boson » Blog Banter #25 Nullsec and sov.
  22. BB #25 – “With whom lie the advantages derived from Heaven and Earth?”
  23. Latro’s Bunker: Blog Banter 25 -Nullsec and Sov
  24. A “CareBears” Journey » Blog Banner #25: Alliances and Sovereignty, and their affect on PVP and RP
  25. Blog Banter #25 – Unstoppable « Roc’s Ramblings
  26. More to come…