Category Archives: Lessons Learned

Things you should know about – Empire Wars edition

Locator Agents: If someone knows your name they can use mission agents to locate you, what system you are in, whether you are in space or in a station, and what station you are in.  I actually can count the number of people I’ve killed with this.  Look at my killboard and look at miners that are killed with their pods.  Those are wartargets that thought they were safe because they were mining someplace we had never seen them before.

Spys:  You have one.  Get over it.  Use secure communications.  Don’t trust people you can’t go to and physically lay hands on.

Fittings: Look up some pvp fittings on battleclinic.  You won’t see all those long range guns you use in PvE.  You don’t see too many active tanks either.  You DEFINITELY don’t see double or triple tanks.

Effective fittings include several things:

  • A simple tank, for example armor buffer,active shield, whatever.  Rule of thumb, Buffer > Regen > Active.  Active is subject to neuting, regen can be overwhelmed, buffer gives you a good chance to overwhelm the bad guys and win before you get blowed up.
  • Mids should include the holy trinity:  Point, Web  and Speed mod.  Point is a warp scrambler or disruptor, and keeps them from warping off.  Web keeps them from running away, and Speed Mod allows you to dictate the range of the fight.
  • Damage.  Short range guns (or missiles) and guns of the right size (with a VERY few exceptions) and stick to guns you get a bonus for OR Autocannons (ACs don’t use cap, track well and have decent range) Examples of ships that you see with autocannons even though they are not bonused for that ship are Myrmidons and Vexors, Prophecies, Punishers and Scimitars see them too.
  • Fittings.  USE YOUR BONUSES!  Got a bonus to resists?  You should probably fit a solid tank to make your ship even tougher.  Bonus to rate of fire?  Use those guns.  Bonus to drones?  T2 drones are win.  If you don’t know what your bonuses are just check the ship information.  Its right there.

Autopilot: Slow Death

Saving your pod: If you are losing your ship, select something on your overview and start spamming warp.  This will get your pod away as they take forever to lock.  Losing a pod in hisec is fail.  Also important, when your ship blows up you are hit with a session change timer.  That means that for 30 seconds you cannot dock, use a jump gate, or in any way leave space in the system you are in… except by getting your pod blown up.  Don’t use that method.  Warp to a moon, warp to the sun, warp to a station far enough away that you can dock as soon as you hit it.

Neutral alts: Scouts, Remote rep, bumps.  Whatever they are there.

Neutral Remote Repairs:  They happen.  Instead of complaining about it why not call in your own friends?  Or do you not have any.

Crying in local: It gets you killed.  Seriously why are you doing it?

Alliances Cause Stupidity in Lab Rats.

One thing I have noticed fairly consistently is that when I join an Alliance, my pvp play goes to hell for a while.  And I’m not the only one.  I’ve lost Battleships to stupidity, missed out on kills, lost a Tengu in a fight that I shouldn’t even have been in, and seen alliance mates who I *KNOW* are good pilots lose carriers, faction cruisers, and all kinds of nastiness in fights that should have been rollovers.  In my current alliance We’ve had very good experienced pilots lose carriers in a wormhole.  So what causes these slipups?

Well I think its several things.  First off joining an Alliance, or forming one from scratch gives you a feeling of accomplishment, like you’ve arrived.  This feeling combines with another big one, that of being confident that no one can take on YOUR WHOLE ALLIANCE to make you fly ships you normally wouldn’t or to try things that may not be wise.  Like when I decide to go see what kind of fleet some dangerous wartargets have out in my 750 million isk tengu.  That was no fun.

Alliances also put you in new situations.  Inhabiting a wormhole and having carriers for defense is great.  Makes a class 2 nigh impregnable if you can support them.  However you end up with people who have never flown capships before and aren’t sure how to fit or use them flying them.  This resulted in two of my alliance mates warping badly fitted carriers onto a WH, getting tackled, neuted and eventually popped.

Finally there’s a more “mechanical” reason that being in an alliance causes problems for people.  The addition of new chat windows, voice channels, notification systems of a truly bewildering variety, and maps of jump bridges for folks in nullsec add many distractions to people, which often causes people to miss an event that they would otherwise notice, a non-blue in local or a wartarget.  These distractions can also lead to people making mistakes and heading to places they shouldn’t be, or not leaving places they should due to missed and misinterpreted intel.