Category Archives: PvP
So ratting in Lowsec has proven to be a decent bit of isk with an indecent amount of risk. The new tags are highly lucrative. I’m dropping off about 100 mill for a couple hours of work as I type this. It is definitely not for the faint of heart. You HAVE to go into lowsec, the rats you fight against are quite tough, and the toughest of them not only take a while to kill but tackle you and do quite respectable damage on their own. While you are in lowsec. That’s a fun thought.
It offers plenty of opportunities. If you know what you are doing and build the right ship you can make a great amount of isk pretty fast. It also offers new life to what I like to call Proxy mining. You can tool around for long hours, hunting these rats, killing them, or you can find something suitably cloaky, find an area where OTHER people hunt rats, wait till they are well and truly engaged (ideally with something that tackles them itself) and wallop them. Thus you can avoid the hazard of killing rats, and go straight to collecting the tags from some poor sap who probably isn’t quite up to handling the rat AND you.
This method of money making doesn’t have a ton of appeal, but it is fun. It leads to a fair amount of cash, as well as some chances at a fight. It’s actually amazingly good at repairing your sec status as the rats themselves offer a HUGE boost to sec. It also encourages people to seek out new space. The best places to do this kind of ratting are nearly deserted, as you will be trolling asteroid belts anyone can head to. Many of the rats can be killed by a straight forward Cruiser or BC, The toughest ones will require something a little beefier to kill. Personally I like my pilgrim for where I rat. Being cloaky helps a lot, being tough helps a lot. Being something people generally don’t want to catch too bad helps too.
Fly dangerous, score kills.
So I’ve been fiddling with the new ‘Geddon since patch day, trying to find something I like and I think I’ve found it. The ‘Geddon received some changes in Odyssey, which is kind of like saying rifles have changed since the Civil War. Instead of being a close range brawling, DPS oriented gankboat of a battleship, it is now a utility boat, offering good DPS with drones and missiles, a fantastic neuting bonus, and a bit of fitting problems. Here’s what I came up with.
[Armageddon, mini bhaal]
2x Heavy Unstable Power Fluctuator I
5x Torpedo Launcher II (Scourge Javelin Torpedo)
Prototype 100MN Microwarpdrive I
Heavy Electrochemical Capacitor Booster I (Navy Cap Booster 400)
Stasis Webifier II
Warp Disruptor II
2x 1600mm Reinforced Steel Plates II
2x Energized Adaptive Nano Membrane II
Damage Control II
Drone Damage Amplifier II
Large Processor Overclocking Unit I
2x Large Trimark Armor Pump I
5x Ogre II
CCP did the ship a favor when they let it fit missiles. Torps have received enough upgrades that I actually like them quite a bit now, especially if you can get a couple of these ships together to combine their webs on a target. In addition, without a weapon bonus there’s a lot of incentive to fit Torps or Projectiles, allowing the ship to focus its cap on maneuver and cap warfare. This gives it a nice advantage that it can do both of its jobs at once, and take an absolute pounding while doing it.
With Javelins it hits for 812 damage out to 25km, with Rage torps it hits for up to 990 overloaded. It also provides very good neuting if you pulse the MWD, allowing it to operate for as long as you can keep up with the cap booster. It won’t be the easiest ship to fly, but with 126k ehp, good damage, and good neuting it will certainly not be a fun ship to fly against either. The one weakness of the fit is the EXP hole. I’ve looked at fitting other pieces to patch it, but I think with a buffer this big I’ll just let it ride.
So I decided to take a run at some tag hunting in lowsec. The new Tags 4 Sec appealed to me, and the prices did so even more. I rolled out into low and started bouncing belts in a PvP Hurricane, figuring it was about as good a ship to do this as any. I saw some core scanner probes wandering around, but never any combat scanners so I figured that the occasional local bump wasn’t anything too crazy. Then Mr. Arazu showed up, turned off my MWD and started to pew me with drones. I returned fire and threw my own worthless EC-300s at him. Seriously I don’t think they’ve had a jam cycle hit since the Aliens replaced Obama with a clone.
The Arazu went down satisfyingly fast, but not before I noticed a Mega and a Domi on short scan. I attempted to get into warp but JUST missed escaping. That would have absolutely made my day tbh. I opened up on the mega, and threw drones at him and FINALLY got a ECM cycle. Which did me no good as the Domi also had me on lockdown so I got bumped, molested, and eventually popped. I was a little surprised that the domi didn’t have a smartbomb or three to nab pods, but it was the good kind of surprise. I’ll trade a ‘Cane for an Arazu most days anyway. Nearly escaping was nice. Losing the ‘Cane wasn’t ideal, but I’ll take it as the price for not paying close enough attention to local while ratting in lowsec.
Fly dangerous, score kills.
So I found a cache of ships from when my friend Sefiea left the game. He gave me ALL his stuff. I’d rather have him back. One thing the man could do was fly. He managed to save a Thanny with some incredible bumps during a really nasty battle we lost back in the day. He also could fit a ship. He came up with a Raven fit, which, slightly modified, makes for some really good post-Odyssey killing as it turns out.
I was ferrying one from Sefiea’s home in deep Lowsec to Empire, being careful to avoid Aunenenenenenenenen as it’s a good place to die. When I was nearly home free I encountered a Lachesis, who chose not to engage. He must have called his friends because a thrasher on the other gate locked me up before I jumped through, and his buddy in a rupture followed me. He had a friend in a ruppie and another in an SFI just waiting for a tasty bit of fowl to munch on. What they got was SCREAMING TORPEDO DEATH! Foolishly taking on gate guns they aggressed me and I nabbed the nearest target, the Ruppie, figuring that the SFI would want no part of torpedo range. The ruppie couldn’t get out of overheated web range and popped to several salvos of Torpedoes supported by the gate guns fire. I went to hit the other ruppie when I noticed the SFI had closed to within 3km. Well then. Point. Web. Torps. Gate guns. Killmail.
Honestly if I saw a lone raven wandering lowsec I’d aggress it with three cruisers most of the time. I wouldn’t close to spitting distance though. Especially in a SFI that had tinfoil for EHP. Three bricks might have worn me down, skirmishers at range would have gotten away. Skirmishers in close were lucky to let the last Ruppy run like hell. I learned a couple things.
- I’m not as bad at this game as I feel like I am sometimes
- Ravens are underrated in small gangs
- The best enemies are dumb enemies. These guys made a bunch of mistakes
- Check D-scan before deciding to loot or scoot. There were a lot of flashies in local but I bet I could have still looted.
- ECM drones only work against me. Never for me. FUCK those little bastards suck. Still I didn’t really need the extra DPS.
- Play into people’s mistakes. As soon as I saw that the SFI was on approach, I stopped. So did he. MWD + Stopped + Torps = WHOMP. The first shot hit for <200. The last two for more than 2100. Each.
Very fun and very satisfying little fight. Glad I messed up and flew a solo BS unscouted.
Fly dangerous, score kills.
There’s a couple people that seem to show up in nearly every fleet. These people are as much a part of the fleet as comms, a destination, and a fleet comp. Without it the fleet just isn’t right.
The Warrior – This guy shows up, buckles on his armor, picks up his sword, and goes to battle. He doesn’t complain much, he doesn’t talk much. In fact the only thing he does much is shoot shoot shoot. He’s exciting as a Sunday morning at IHOP but he fills out the squads. He doesn’t do anything exceptional, good or bad.
The Knife Fighter – A guy who really knows how to dogfight. He manually pilots all the time, gets top damage even when flying logi and always seems to be on top of the situation, scoring that key tackle on a bad guy, flashing the skills that separate the men from the boys. He’s what warriors try to be.
The Shadow Broker – Somehow this guy knows everything. Seriously. That hostile fleet that the scout just turned up? TSB reported it in fleet command three jumps ago. Complete with fleetcomp, enemy FC, and what they have ready to hotdrop. Speaking of the hotdrop his scout tackled one of their carriers at a safe 2 jumps from where the fleet is now so you’d better burn quick. Probably a spy but he gets fights so zero fucks are given.
The Talker – This guy likes to talk. All the time. Even during battlecomms. He’ll tell you about his pizza. He’ll tell you about his beer. He’ll tell you about his burps and farts, or just let you listen in. He’s never said anything even remotely interesting but he sure has said a lot.
The Quiet Guy – This guy doesn’t say anything. Ever. He fell behind? He’ll catch up. He got tackled 1j behind the fleet? He’ll make it through. He got popped, podded and left fleet? He’ll leave a message in fleet and log out. Everyone is pretty sure this guy is a serial killer just waiting to snap.
The Helper – The FC’s friend. This guy does it all. Closed your map? Guy’s got it bookmarked. Need a logi? He’s got 4 spares to hand out. Getting the fleet organized while telling people what’s going on? No problem he’s all over it! He’s also the guy that buys the first round at all the meetups. He might be terrible, in the fleet itself but he’s the grease that eases things along.
The FC – Johnny on the spot. Good or bad he bears the responsibility. He stands tall and does what he can to make the fun happen. Sometimes he wins. Sometimes he loses. Sometimes it rains. He sucks it up and moves on.
The Healer – Last, and certainly not least is the guy that always flies logi. He’s a close cousin of the helper and the quiet guy. He probably doesn’t own a weapon, may not have a single T2 gun but he’s welcome in every single fleet because even before the call goes out for logi, he’s shipping one up and ready to roll out and lay on the love (and new layer of armor) because that’s who he is.
So The Fancy Hats is in business again. That’s always good for some fun. We went on a little roam from Ami to Goniditsa looking for a fight, a gank, or just some fun.
There was so much rust on our fleet that we should have flown straight Minmatar to hide it. Jaysus it was ugly. It actually looked like it would be relatively smooth at first! We got to Amdonen, met up, aligned, warped, I jump, fleet holds. No hostiles, move on. Then the misalignments starts, but really what’s the worst that could happen with a blackbird being left behind. We moved on, bouncing gate to gate, then we catch an Itty V jumped behind me into the fleet. Of course we only have 2 points in the 4 ships due to some fittings issues, and the one guy with a point where the itty jumped to is on the wrong side of the gate and has a green gumball. Well crap. So on we go, with a weird semi-cloaky Loki giving us an interesting chase for a couple systems, unfortunately we couldn’t catch him and of course taking sentry guns, even briefly, in a T1 cruiser is a bit of a strain.
We end up in Gonditsa with no targets. We also remembered that Gondi was probably not the best place to go for a fight because the warp to the gate was something like 149 AU. Also about the distance that a Stabber can go without QUITE losing all its cap. We landed, chased an Algos through and logged.
We were rusty, our ship fits were good, but not polished, our tactics were fine, but our execution and adjustments to the current game mechanics were downright poor. Clearly my time in null has ground the edge from my instincts, and my friends time away from the game has blunted them as well. Fortunately I have a solution.
MOAR PEW PEW! YARRRRR!