Category Archives: Things I think I think
So I spent a lot of today driving, which means hearing a lot about Syrian and Etrurian refugees. I know this is going to be an uphill battle because Etrurian isn’t even a word. Hearing what these people are going through is rough. It’s especially rough because, while I didn’t expect to have a lot of sympathy for them; I find I do. The reason I feel sympathy for them is the strangest thing. It’s because I’m Jewish.
Because I’m Jewish I know a lot about the Holocaust. I know how the world turned a blind eye to everything that was going on in Nazi Germany and how they were executing Jews, and Poles, and the Roma people, and Slavs, and Homosexuals, and Dissidents. I know about the experimentation, the starvation, the forced labor, the humiliation, the abuse, and the endless, endless executions.
Because I’m Jewish I know a lot about how the Jewish people after the war were shifted from place to place as “DPs” who couldn’t return home for fear of “retribution” and who couldn’t go anywhere else because there was no place to go until Israel was formed.
Because I’m Jewish I know a lot about how so so many refugees tried to escape before the war started, before things got SO bad and were turned back time and again. Particularly heart wrenching, although not at all unusual, is the plight of the passengers of the S.S. St. Louis. These people were trying to get into Cuba temporarily while they were trying to get full asylum in the U.S. Cuba reneged on the deal, the US blocked any attempt to land there, and finally they returned to Europe where most of them ended up in Belgium, France and Holland where their refuge was temporary; some escaped to Great Britain to find a final, useful refuge.
I’m afraid I don’t know a lot about Etruria but I’m a lot more confident talking about Syria. Al Asaad and Al Baghdadi are awful people. They are the kind of people that could give lessons to Atilla the Hun, Stalin, and Hitler. Al Asaad is using chlorine gas and indiscriminate bombing on his own people, and the depredations of ISIS are well known.
These refugees are risking life and limb, entrusting their lives to criminal gangs in a desperate hope of not being gassed, or beheaded, or forced into a war they don’t want to fight, or being burned alive, or being raped to death, or having these things happen to their wives, or children.
So I asked my Rabbi, why aren’t we doing more? We are giving money, we are giving aid, but we should be opening our doors. We should be pressuring our leaders, our congressmen our senators, our governors to act, to say “Give me your tired, your poor, your huddled masses yearning to breathe free” When we were desperate, when we were alone in the world, when no one in the world wanted to help us, when the only ones we could trust were ourselves, we promised we would never forget. When it was over we said Never Again.
It is time to honor that promise. It is time to say “When we asked, you didn’t help us. Now we ask again, help them.”
No, it won’t be cheap. Good things aren’t. No it won’t be easy. Good things aren’t. Yes our enemies will try to use this against us. That’s why they’re enemies, but at the same time we will be showing the hollowness of their “morality”. We will be saying “We will fix this, we will help you, we aren’t the same as you but once we were and we remember when no one wanted us, we remember when we were the outcasts, we remember when there were no doors open. We will open our doors.”
Because Never Again should MEAN Never Again.
So the Core Set in Armada is pretty darn deep. It’s got a lot of layers and interactions that really push my expectations for a “core” set. Today I will write a bit about each ship and one upgrade for it that affects how it plays, as well as the two fleet commanders.
Victory Class Star Destroyer – I want to call it the cheese wedge but that might be a bit pejorative. In the learn to play scenario it gets handled pretty rough but at 180 points things are a lot more even and this ship thrives. It pushes a huge wedge of fear in front of it, about 120 degrees of hate. Even its broadsides can cripple a corvette, especially if it took hits on the way in. Adding the Enhanced Armament card gives it a massive broadside that will really force the rebels to step carefully even when flanking you. The gunnery team just adds insult to injury by letting you fire from the same zone twice, albeit at a different target. Both variants are nasty, and the squashed nature of the blue band makes the Victory I a really intriguing choice, especially with the assault missiles.
TIE Fighter – I like to call this a Space Inferiority Fighter. The goal isn’t to dominate the fighter battle, it’s to prevent the enemy from capitalizing on his dominance. These fighters will quickly get hacked from space, and while they might do as much damage as they take, they cannot take as much. Their role is to protect and pounce on mistakes and that’s all.
Howlrunner – This is a real interesting card. The way I’m reading it she doesn’t boost herself, and X-Wings likely have enough firepower to cancel her birthday real fast, so she really is best used sitting at range 1 from a blob of ordinary TIEs turning them into really nasty heavy hitters. 4 blue dice with a re-roll can wreck things.
Grand Moff Tarkin – Or as I call him, Grand Moff Token. In a 180 point battle with one VSD he seems priced right at 38 points (a Corvette is 39) put three or four Imperial ships on the battle and he’s a freaking steal. He gives so much flexibility to the Imperials that it’s insane. Look Motti and Screed look good, but Tarkin has it all over them. The Imperials don’t need to be tougher, or hit harder, they need to be able to make small adjustments that they couldn’t predict three turns out.
Nebulon B Frigate – At first I was really not feeling this ship. It seemed like neither one nor the other. I was half right. It is neither one nor the other, it can’t brawl, it can’t snipe, but it can fence. It has enough speed that it has to be respected, it has enough toughness that it can’t be alpha’d off the field (without a LOT of luck and poor management) and it can keep up the pressure with guns, fighters, and provide a healthy bit of support. The upgrades here are all about the engineering team and Redemption title. That’s a lot of engineering. Your tokens are now worth 3 (can heal a hull point!) and the dial command can repair a shield, and repair a hull point. That’s a LOT of fixing. I’m not nearly as big a fan of the support version as the Escort variant. 6 points is not nearly enough for the lost anti fighter weaponry and losing control of a squadron as well.
CR90 Corvette – At first this ship seemed like a beast. Cheap, blindingly fast, hard hitting, and it appeared fairly tough. Until I compared it to the standard that mattered, the firepower of a VSD. It can be alpha’d off the table even in the side arcs, and two rounds of fire will be enough to crush it. You have to maneuver it perfectly to get the most out of it and I haven’t gotten the trick down yet. Even getting into the rear arc doesn’t help much as I tend to go whizzing out of it the next turn. That being said I have some ideas to put into play next time and we will see if I can get the hang of this mean little bastard. Princess Leia is going to spend a lot of times hanging out on these little buggers. They pick their command right at the start of the turn, and she can send it to one other ship. Your Nebulon B needs to repair RIGHT FRIGGING NOW? Leia’s on it! Time to ensure you’ve got the firepower to crack that VSF? Leia’s your gal. Of course she’s a bit of a fire magnet so even though Electronic Countermeasures is expensive, it allows you to use that key Evasive card all the time, or ensure that you have Redirect when you eat that big shot at range one.
X-Wing – A real qualitative difference between the Rebellion and the Empire right here. This fighter can win the Starfighter battle and carry through to do something useful with it. Slower, Tougher, Harder Hitting, and MUCH more effective against starships this ship makes TIEs cry in the corner even costing more than 1.5x the TIEs cost.
Luke Skywalker – Nasty little bastard he is. Underestimate him you should not. His black dice when attacking large targets and ability to skip capital ship shields moves this squadron firmly into the “bomber” column. Sure he can wallop TIEs as well as another X-Wing but you really want him dropping crits onto capital ships…
General Dodonna – … And this is why Dodonna has one of those “Wombo Combo” abilities. This conniving bastard lets you turn over the top 4 damage cards WHENEVER you deal a face up damage card to an enemy and then pick which one to inflict. Look the crits in this game are downright nasty, this card means you can REALLY ensure you get something your opponent will hate when you score one. On turn 2. Against a fully shielded VSD. With Luke (Or with Dodonna’s Pride).
This is just a taste of the tactical depth this game has. There’s other combos already possible that are just nasty, and looking ahead at the spoilers shown on boardgamegeek I can see even more that I’ll be using (I’m looking at you Yavaris and Adar Tallon, and Raymus Antilles, and Garm bel Iblis)
Ok It’s a new year I should probably talk a bit about what my plans are and how they affect the blog. First off I just can’t play EvE anymore. It doesn’t attract me, it isn’t fun, and I don’t have time for it. Hanging out for 30 minutes to wait for a fleet that takes 2 hours to engage to lose my ship in the first moments because I’m way up in the alphabet just sucks. Unfortunately this rather trashes the central trunk of my blog as EvE Online is by far the easiest game out there to write about. But if I wanted easy I’d play WoW so let’s see what I am playing.
Well, actually…. WoW
The game is in a great place at the moment. The devs have done a good job of distilling the game down to the essence of what they want it to be, finding engaging things for you to do, and letting you do them. They’ve made everything from leveling to raiding accessible and other than how flat and dull PvP feels for me everything just works. I’m working on alts right now and have my 100 arms warrior just cleaving the hell out of things.
Revan is an interesting subject for an expansion and I hope they do him justice. I’ve heard some dark things and the early part of the story is frankly bizzare. My Sith Jugg is a Dark Lord of the Sith and one of the most powerful beings in the Empire and you are afraid of him because… you think he’s a pirate? WTF. I hope the writing gets better. Gameplay wise I’m happy with it. I feel more powerful, the tuning was well done and I hope to see more developments like that.
Awwww yeah. Nothing says fun like little painted men. I’ve got some plans for this year, including hopefully a journeyman league run in the summer. Currently paging through the Cryx book for one off games and trying to assemble Terminus. Seriously PP models that big need to be plastic.
Star Wars Armada
It’s on. It’s on and popping. Pre-ordered and drooling over it. Cannot wait.
LotRO and EvE and STO
These are the back benchers right now. LotRO just had an awful producer letter that neuters my desire to play it, EvE is too much time-sink for too little boom-boom and STO will get some play time but… it needs some oomph. I think they are starting something good with the BOFF revamp but I want to see better and more innovative content. And better writing. Watching the entire crew of a Scimitar pour energy fire into a guy wearing a T-shirt was painful. Like, Shatner-esque
So what to write about. WoW is probably the only game with more digital ink spilled than EvE and I don’t feel I have anything to add. I’ll certainly opine on things that happen in the game if they climb onto my radar, SWTOR has some possibilities, and of course there will be pictures of miniatures as they get assembled and painted. General gaming news certainly has some possibilities and obviously snarking about everything will probably be part of it but… we’ll see.
Star this one is for you.
So, been getting into the whole Star Wars thing again and of course the repeated face-planting of the Jedi Order comes up. One of my friends point out that the Jedi are the epitome of Lawful Stupid. People so painfully lawful good, so incredibly cut off by their own perspective that they literally cannot get out of their own way. I counter with the fact that the Sith are Chaotic Stupid and no less troubled by their own worldviews and the bizarre structured chaos that was the Sith Empire, concentrated down into the Rule of Two and then the Rule of One.
Let’s talk a bit about Jedi failings first. In the prequel trilogy they suffer from a blindness to the oncoming threat. They understand it as a waning of their own powers rather than the actual conscious action of an opposing force, like, the Sith Lord they take direction from. Their desire to fix the entire galaxy in a static state overwhelming any sense of an external force working change. Their philosophy at this time was… laughable. Never mind Obi-Wan’s “Only the Sith deal in absolutes!” line (I name you Darth Sandrobe); let’s look at some of the problems they face. First they use a power that apparently features an extremely seductive aspect of raw power that can only be accessed through “Dark” emotions, rage, jealousy and hate. Rather than teaching the Jedi to handle these emotions they must either be bottled up forever (THAT always ends well) or unleashed completely (Like a poorly parented teenager). No middle ground. Once again absolutes and Sith people. Jedi must be perfect, full stop, while anything else is Sith. This leads to many of the greatest, most powerful Jedi being thrown into tougher and tougher situations where any faltering moment has the potential to turn them into a Dark Jedi or even a Sith. I wonder why the Jedi have a sense they are getting weaker?
The result of this episode of willful ignorance is Order 66, with the Jedi murdered by their own clone soldiers, the fall of the Republic and the rise of the Empire with Darth Sidious at the helm (formerly Senator Palpatine) and Darth Vader (The Jedi’s “Chosen One” and champion) wielding the whip. Had the Jedi encouraged pragmatism and a willingness to learn to control emotions and not subdue them, perhaps Anakin doesn’t become a Sith lord. Had they considered an option other than their own weakening powers as the Sith lord used his own power to blind them, perhaps they catch the snake coiled at their feet. Had they re-considered the wisdom of an easily given, impossible to rescind order that would demolish their own force, they might have escaped annihilation at the hand of their own troops. Unfortunately they wandered around, blind to the doom approaching them, and paid for it.
The Sith aren’t a lot better. In the Old Republic days the Sith Empire had a strict hierarchy that suffered from one key weakness. Promotion was mostly by means of killing your superior. This resulted in plenty of times where the Sith would win a battle and their finest leaders were promptly backstabbed by scheming juniors or promising juniors who jumped the gun were put down by their masters. While this crucible did result in some very powerful warriors rising through the ranks it didn’t exactly encourage great wisdom in the higher ranks, merely power. Darth Bane dealt with this by instituting the Rule of Two. Only two sith, a Master and an Apprentice. The basic foundation of this system was that the apprentice would grow in power and eventually kill the master and find their own apprentice. That’s some dedication right there. Maybe not the brightest candle in the box but certainly a bold one.
The end result of this is a dying Vader tossing the Emperor down a really really long shaft. Also I’m sure there’s an OHSA joke in here somewhere. That is not enough guard rail. Now this doesn’t end the Sith but there’s a pretty big discontinuity in there now. The One Sith at least restored the numbers of the Sith Empire, and instilled a great level of discipline in them but was sooooo over the top evil that it hardly had any greater power to challenge the new Jedi Order than the old Empire had.
I know this has been a roaming ramble of a rant but I think I’ve at least made my point that the Force doesn’t make you smart, and that excessive use apparently causes brain damage.
So GW posted one doozy of a letter to investors. I mean. Wow. Look at THIS whopper. If he wasn’t leaving he should be thrown out anyway.
Games Workshop has had a really good year.
If your measure of ‘good’ is the current financial year’s numbers, you may not agree. But if your measure is the long-term
survivability of a great cash generating business that still has a lot of potential growth, then you will agree.
W ell, sure. If you ignore some other facts. Successful, capable competition, stagnating internal ideas, technological advances threatening production. Everything is lovely!
He also announces he’s stepping down. Thank. Almighty. God. For those not paying attention that’s their chief lawyer and their CEO.
So I thought of what I would do if they picked someone more capable. I figure there’s got to be 4 to 5 billion people who could do a better job running GW than the buffoons right now, and for once that’s not hyperbole. This company is still operating like the economy is going great, there’s no source of information on alternatives or their own activities, and that local brick and mortar stores are unnecessary to their operations. None of these things are true, and their inability to realize this is leading them down a dark spiral, and they are even ignorant to this fact.
So what would I do? Well first off the whole pricing structure needs a radical restructuring. Prices for GW minis are absolutely ridiculous even granted their high quality. The prices for the books are even worse. I would operate on the theory that bringing new people in is absolutely essential to the game. Books would receive between a 50 and 75% price slash. If that meant selling them for a loss then so be it. People without books are people not playing my game. I want this to be the marketing scheme for next year:
The second thing I want to do is change how the boxed armies are done. I think GW is inching in this way already (look at the dwarf one for example) but they need to really look at how things are being done outside the company. They can outprice Privateer Press handily and still attract fans. Their games are good and their fans are rabid, but they need to encourage more people to pick it up. Here’s my ideas for their established products:
- Get rid of Finecast. Yesterday.
- Reprice all books to 25-50% of their current cost.
- Better staff and stocking at GW stores. These places should be destinations, palaces of GW hobbies with examples and demos going on every hour. Not sad slovenly stores stocking the most basic material.
- Stop. Suing. Everyone. It pisses people off and it is being done far in excess of what is necessary to preserve copyrights.
- Every Box like the Dwarf Box! Useful models, a good solid core and a little something extra tossed in. Islands of Blood is another great example. For $100 dollars you get at least 3-4x what you pay for AND the rulebooks.
- Box sizes should equate to regiments. 20 for elite infantry, 30 for line, 40 for swarms. Pricing will also be going down. 3$ for elite minis, 2$ for the rank and file, 5-7 for cavalry.
- Army books brought up to date for legacy armies, Brets, Skaven, Vampire Counts, Tomb Kings, look there’s a lot that needs some love.
- 1 Book for Marines. 3 Tops. Not a dozen. (Not counting CSM)
- Price reduction on boxes. Box sizes are ok. 40 bucks for 10 basic tactical marines isn’t.
- Rebalance everything. I mean a serious balance pass. Fliers especially but every army needs a good hard look to avoid spamming of OP units.
- Encourage the “skirmish” aspect. Too many games end up like WWI slugfests with neat weapons rather than fast sci fi games with Marines shrugging off loads of fire to desperately try to accomplish their objective.
- Epic 40k will be back. Armageddon was a great ruleset that rubbed people the wrong way. That can be fixed. Big battles in 40k have always been amazing and there’s no reason not to have this product out there.
- Blood Bowl is GW’s best game ever. Seriously it’s fun, it’s fast paced and it needs to be out front.
- LotR… does anyone play this? How much are we paying for the IP? Create some fancy models and move on.
- Necromunda. Am I showing my age yet? This is a hoot of a game and should be re-release with gorkamorka as a twofer. Maybe even a “big scale” 54mm model game. Something to throw down once in a while to mix things up.
Finally attempts have to be made to reach out to the community. A lot of the games biggest supporters have been turned off by GW’s litigious nature, and heavy handed treatment of the humble LGS. This has got to end. GW should be proud of each and every store and should offer incentives to high performing stores, not harsh quotas and minimums. For example a store that runs a tourney every month with a minimum of 10 players gets free scenery packs. X amount in total sales gets a discount on product, or more favorable payment terms. Finally I would practically dismantle the GW website for orders. Let the retailers handle the retail. Every GW sale takes dollars out of the pockets of the brick and mortar stores that host most Fantasy or 40k games. Treat these stores well and they will reward GW with higher sales. Treat them badly and they will wither and it will be more and more difficult for gamers to find a place to play a game. It will be more and more difficult to bring new people into the hobby, and it will be more and more difficult to increase the companies sales.
This was fun. Next up: Privateer Press, and then CCP Games!
So Sapience, the Community Manager of LotRO has announced that Raiders are less than 5% of the Lord of the Rings population, and probably more like 2-3%. I’m not sure what exact methodology was used to determine who is a “raider” but the two definitions I would consider most “normal” are: first, someone who has completed a raid, killed the bosses, looted the chest; second, someone who has completed a raid multiple times. Maybe does things on a regular basis. The second is what I think of as raiders and I would put this group around 2% of the population at best. There isn’t a lot of argument that raiders are a small part of the population. How small is a matter of some question but I’m willing to take Sapience’s numbers at face value.
Here’s the thing. Sapience is saying they don’t make raids because there aren’t raiders. He’s saying the root of the problem is the lack of raiders. That’s not the root. That’s the trunk. That’s not the cause, it’s the effect. Raiding in LotRO is nowhere near where it is in SWTOR or WoW or any other big name game, because the raids suck. Really Bad. The SoA raids aren’t terrible but they are dated. Really really dated. No one knew what they were doing back then, players or devs and it shows. The Moria raids were poisoned by the Radiance system and still don’t feel right, although they can be fun they’ve never really worked even after the disaster that was Radiance was removed. BG and OD were good raids. In fact they might have represented the golden age of LotRO raiding. Two worthwhile raids that people could run that justified a gear grind by granting access to good, challenging content.
Then there’s Risengard. It has the best raid in the game, ToO and the worst in the game, Draigoch. ToO has not been updated to the level cap and people run it. It is still fun, and still challenging. That’s a good raid there. Draigoch probably killed raiding. A buggy, confusing, poorly done mess that results in the boss bugging out more than wipe-quits and victories combined. And it’s still not fixed.
That’s why people don’t raid in LotRO. For the same reason that EvE players revolted over the lack of iteration. Because things get left undone and then the outcome gets blamed on the players. The Rohan raids were more like encounters than raids, they simply didn’t have any grandiose feel to them, and I doubt really affected people’s feelings on raids in either way.
Here’s the thing, Turbine can make great and innovative instances. School and Library probably have more runs per active player than any instance in any game. They are that popular, that fast, and that useful to the players. The Barrows are a lot of fun and the Misty Mountains quests are quite neat. When it comes to 3 and 6 man content the Turbine staff can go toe to toe with just about anyone. I’m going to run down the list of instances you can do on level at the current level cap.
- Great Barrow (3 Instances, 6 man)
- Inn of the Forsaken (3 man)
- Seat of the Great Goblin (3 man)
- Iorbar’s Peak (3 man)
- Webs of the Scuttledells (3)
- Bells of the Dale (6)
- Fornost (4 instances, 6 man)
- Halls of Night (3 man)
- Glinghant (6 man)
- Ost Elendil (6 man)
- Huadh Valandil (6 man)
- Library (3 man)
- School (3 man)
- Sword Hall (3 man)
- Dungeons (6 man)
- Warg Pens (3 man)
- Sammath Gul (6 man)
- Lost Temple (6 man)
- Sari-Surma (6 man)
- Northcotton Farms (3 man)
- Stoneheight (3 man)
So 26 choices at level cap. Twenty Six. All of them are fun, all of them are worth at least a run through, and some are worth going through on a regular basis for fun and profit! You can even get rewards for slapping hobbits!
That’s not even counting the Skirmish and (still buggy) big battles. Both of which can provide an interesting instanced challenge for 1-12 players. They may not be as intricate as a more traditional instance, but they are an interesting challenge and a big change from the current standard of Dungeons or Open World Quests.
Turbine can do good content, they just haven’t wrapped their heads around traditional raids, and they are blaming the players for it.
Ok, tabletop gaming talk time. I’ve been a table top gamer for SLIGHTLY less time than I’ve been a vidya gamer. My first minis were the famous “30 Space Marines for 30 dollars” box back when GW wasn’t in the running for “Most idiotic evil corporate empire on earth” and I’ve played ever since. Battletech, Every GW game out there, Johnny Reb, Age of Reason, Command Decision, X-wing, Warmahordes. You name it I’ve probably looked it over.
Leviathans very quickly earned a special part in my heart. This is an incredibly fun, not tortuously complex, immensely characterful game. Seriously, who doesn’t love Pre-Dreadnought flying battleships blasting each other to bits over Victorean Europe? It’s a great game and if you can find a copy I strongly suggest forking over for the (overpriced, and more on that soon) box. The miniatures are fascinating, and you will be fondling them gleefully, the rules are fun and the fluff is entertaining as hell especially if you are familiar with early 20th century naval personages.
But there’s a fly in the ointment.
That’s not true.
There’s some ointment on the wasps nest.
Leviathans has been mismanaged, unlucky, and royally screwed over since the beginning. Their kickstarter ran well, but since then. Woof. I’m not entirely conversant with the chain of events but whatever research they did on their suppliers apparently missed the fact that Don Corleone was less crooked, and Chicago less corrupt. Catalyst (which runs a shoestring organization to begin with) faced numerous… well… shakedowns in getting their product released, and ended up selling either for a loss or for a bare profit on the $100 dollar box set that staggered onto the market nearly a year late. They released three box sets, the core one, and two fleet box sets that never saw the shelves here for about 50 a piece. They contained the same miniatures as the big box, with variant ships. Some e-pubs followed and lots and lots of promises.
And that’s it.
The new factions? Not ready yet. More miniatures? Not even close. Now there’s just no way to even GIVE them more money to continue development short of waiting for another kickstarter. That will basically get us back to where we were 2 years ago when the product first launched. If it succeeds.
Recently the extremely clever and devoted developer of the game, one Randall Bills, posted a statement basically admitting that they had lost all control of the miniatures (renders, molds, everything) and that their initial production model had been a failure for many reasons (not the least of which being malfeasance by the mini producer) and everything but the rules needed to be done from the ground up.
It looks more and more like Randall needs a boss. Someone with more business experience to provide oversight, rigor, and experience to prevent the kind of catastrophes that have plagued this program since the first kickstarter.
The tone of this last message reminds me of Bruce Graw of Agents of Gaming. Bruce created a game called Babylon 5 Wars, based on the TV series, and it was a rather similar game to Leviathans in the way the game flowed. The game even had some pretty considerable success, which is amazing when I think on how incredibly difficult to assemble many of the miniatures were. It fell apart towards the end when the license for the game wasn’t continued despite Bruce’s considerable efforts and investment and the company disappeared like a soap bubble.
Both companies were exposed to point failure, that is one single bad player in the scheme could ruin them. Bruce didn’t have much control over it, his whole concept required a partner to play along, but Randall didn’t have to use that company, and he could have given himself surety that protected him from getting screwed over like he did. Especially after it happened once.
Both companies had major supply issues as well. B5W minis would show up with molding flaws that were simply ridiculous, enormous bubbles, or concavities, detail so worn away that ships looked like metal bricks, B5W was not immune to issues with their producers, and Bruce had to spend a lot of time cat-wrangling.
B5W suffered an ignominious demise because of these problems. Leviathans seems to be heading that way. I want it to succeed, I want to see the Germans, Italians, Russians, Austrian, American, and Japanese fleets sail the skies. I want more miniatures, I want the amazing mapboard to have neighbors, and I want expanded rules. I don’t want Leviathans to be a footnote, but unless they get some supervision I fear that Bills will be the next Graw.
So if you haven’t heard, there’s a book project on Kickstarter for a book on the history of the major players of EvE Online. 600 people have backed it already, with an average funding of about $22 each. He’s already beaten his funding goal of $12,500. Oh and it’s been going for about 8 hours. Some heavy hitters have already backed it, Mynxee drew my attention to it and it continues to draw attention and support. I rather suspect TheMittani.com will have a post on it soon and that will bring even more attention. And filthy lucre.
The first thing I thought after backing it was “I haven’t played EvE in a month. Why did I just back a book about it” and I realized something that I’ve known in the back of my head for a while. EvE is a spectator sport. I love baseball, I play softball. I love reading. My writing is a trial. I love the drama and heights of EvE, but I’m not temperamentally fit to climb those heights and battle in the arenas that are most interesting to me. But by god I’ll throw down my hard earned cash to read about the people that do have what it takes.
CCP has created as their main, and only really profitable product, a game that is more entertaining to watch than it is to play for most of even its target audience. Whether you enjoy the e-sport format of the tournaments, the news sources and outlets, or are eagerly anticipating the new book it seems like a lot of the best parts of EvE simply aren’t in-game anymore. The problem with this is that CCP doesn’t control the news sources, or the new book. They do have the graphic novel and apparently some kind of series that will come about because of this, but they need to get ahead of this cart. They can’t let too many opportunities to make money off this game now that WoD is dead as a doornail.
Just my 2 cents. I don’t deal in Isk anymore.
Ok, this is a follow on the my post $ensational(ism) from the other day. And since I used the Dollar sign there, I’m throwing the Cent sign here. At the end of $ensational(ism) I threw out a statement that hadn’t really been introduced or supported, and I didn’t really like leaving it out there. It’s kind of an itch that I need to scratch.
Battles don’t happen in a vacuum. There’s a rich context for them. There’s a reason for them, and that reason tells part of the story. For example let’s look at the Halloween war. N3 booted Solar out of that bastion of Russian Rodina, the Eastern Drone Regions. Because EvE has always been at war with Eastasia. In fact I think this poster could be a great EvE recruiting poster:
So N3 has gone after the Russians. PL is backing them because they are bored and getting paid (presumably) Goons are backing the Russians because the one thing the Goons will almost always do is help the Russians and the only people the Russians can be absolutely counted on to help is the Goons. They have had each other’s back for a long time.
Added to the fun: PL and Goons have a deep and complex relationship. Frenemies is probably too strong, but Friendly Rivals certainly isn’t too strong a term. Their mutual history runs a long damn time, and includes a lot of knives in a lot of backs. Right now they trust each other in that way you trust someone who you know is planning to knife you at some point, just not this week.
On to the point. Right now CCP is seeing a huge rush of people trying out EvE due to the media coverage of B-R. These players joined because they saw huge space battles, they saw huge numbers of players, of dollars, of explosions. Right now a lot of them are finding out 2 things. First: This game is COMPLICATED. Second: You can get into a lot of content in a hurry if you make the right connections, but it might not be for you, and even if it is it might not be the best thing. CCP has sold people a game where you fight battles with thousands of players, in a universe where you can make a mark forever. What they didn’t mention too loudly was that there’s not many battles that big, and except for the statue, the odds of you making your mark in any lasting way are pretty small. Sure you can be bold, lead, and do great things. You can also get chased out in ignominy in three weeks.
Now just in case you are a new player looking for tips, here’s some for you:
- Don’t fit warp core stabs. Just don’t.
- Ask questions. If you don’t get answers you can understand, ask again somewhere else.
- Find a community to be a part of. You don’t have to actually join a corp, but you really should start making friends ASAP.
- Don’t fly what you can’t afford to lose.
- Try different things.
- Ask for help.
- Be polite, be professional, but have a plan to kill everybody you meet.
- Don’t fit stabs.
- Fill the slots on your ship.
- 1 tank per ship please
- Don’t fly what you can’t afford to lose
- and Don’t. Fit. Stabs.