Painting 15mm

So I’ve been painting 15mm Miniatures, both for Team Yankee (Modernish 1980s Israeli Defense Force) and Napoleonics (French Imperial Army)

15mm is a VERY different scale from the 28/32 mm I’m used to. It’s a bit more involved process, and it forces me to really embrace assembly line painting in a way I haven’t had to do since I gave up on Orks and Goblins.

So let’s do a bit of a hobby post. Step one for infantry (which is all I’m going to talk about today) is to get them mounted for painting. You do NOT want them on their final base as painting everything will be too difficult in close order.

So first I cut out strips of hard cardboard I clip the edges with a heavy clipper, then score along the traced line, fold and tear.

Next I glue the miniatures to the temporary base. I use Elmer’s glue for this to make it easier to remove them later. These Chaussures a Cheval are a little closer than they might be but still looking good. I did glue the riders to the mounts so that’s something I may regret later.

Here’s some pictures of infantry, cavalry and cannons mounted for painting from a previous batch. I changed the orientation of the horses and I’m NOT painting the riders like that ever again. That much I remember.

I paint entire units in a bloc. One color at a time, for the entire brigade / battery. 15mm still has a lot of small details to pick out and I spend more than a little time going back to fix mistakes and do touch up.

Then we mount them on bases, of course I forgot I don’t need 6 men for front rank of light infantry units so I have an extra base to throw around.

Then we do some basing I like the citadel texture paints for gritty mud and soil. I will probably need to find some more before the Corona days end.

Then it’s back to the Elmer’s glue, using a toothpick to spread it wherever you want grass. Then dip the whole base into a bowl of flocking, lift it up and shake/blow on it to get it all off.

I can usually get a fair amount of work done, but with the coronapocolypse going on I’m hoping to alternate a brigade of frogs and a platoon of Israelis for the next couple of weeks. I’d like to get a battalion of Israelis and a corps of French done, we shall see how it goes.

So, I’m back.

I’m back in EvE. I’ve found a home that feels good. I joined up with Pandemic Horde, moved out, spent a bunch of isk on a personal armada of ships in doctrines that are strange and yet familiar.

100% the most annoying thing in the game for me right now is the things I cannot do. Logistics frigates? Had to train that. T2 Siege and Triage? SUNUVABITCH! Heck T2 cap guns. Somehow I had all the fighters, I must have fixed that in one of my brief forays since I last played seriously.

I’ve worked to get better use out of my in game time, partially through monitoring discord to see when is good and when isn’t as far as logging in, partly through just having my life better organized. EvE can dominate your life like no other game and I need better balance than when I last played.

Pandemic Horde is an interesting alliance. Hordlings are mostly incredibly enthusiastic newbeans. They make mistakes, they learn, they get better. Things that would make me red faced and livid as an FC back in my Aridia days are just a sigh and a nod now. It makes the game more fun. Corps like mine (Remember the Fallen) are generally bitter as fuck. Not in a harsh or dark way, but very prone to laughing at people doing stupid stuff, and corp chat tends to be a sidebar filled with snark. But we’re mindful of new people’s need to enjoy the game, and that their enjoyment helps us enjoy it more so we MOSTLY keep the bitterness away from the new players.

I’ve had a lot of really fun experiences, my first supercap kill, more time in my own caps than ever before, figuring out interesting ways to use alts in the new metas. I should have more interesting and specific blog articles, especially with all the changes going on and how it’s affecting people. I do have some other stuff I’m going to work on as well as blogs do not seem to be the done thing anymore. We’ll see, I like blogging.

I’m using it every time I can

Scraping the Bottom

So the new Space Marine Codex for 8th is out. With it came updates to the non-Codex chapters. Blood Angels, Space Wolves, and of course, my beloved Dark Angels. To call this update a sop gives it far too much credence. I’m going to talk about 4 main portions of the update, and examine the effects that DA players have to work under while we wait for a new codex that hopefully will rectify the situation.

But first a bit of context so you can see the power level DA were in before the update. Here’s this morning’s ITC rankings.

One guy over 550, everyone else under 400, even dropping down into the high-mid 200s by #10
Vs. One score under 500. The #10 Vanilla Marine army would be the #2 Dark Angels Army

Ouch. So before the Codex, DA were virtually non-competitive vs regular Space Marines. That’s the environment we existed in Friday. From there we see four main changes to the new Marine Armies.

First off is Doctrines. This is a huge one, handing out -1 AP to either Heavy and Grenade weapons, Rapid Fire and Assault, or Pistol and Melee, depending on which you are on. This basically puts regular marines back where they were in 7th as long as their doctrine is going, and boosts intercessors a LOT, with grenades and grenade launchers getting some real “reach out and touch someone” on turn 1. Dark Angels did not get this in the update, leaving all our troops with inferior AP, and no way to “tip the scale” depending on what phase of the battle is going on.

Second is Litanies of Battle. This is GW’s attempt to make Chaplains much more valuable and I am here for it. Basically each chaplain gets to pick a Litany he can recite every turn. Some of these are very powerful, even if virtually all are situational. Of course DA didn’t get this in the update either.

Third was stat changes. This affects DA in a different way. Lots of Primaris units received +1 wound. Gravis units in particular. This DID get given to DA; however it’s still a nerf. Gravis units are now tougher than Terminators, relegating two of the few special DA units rather less effective. Those being Deathwing terminators and Deathwing knights. While DA has access to the units with more wounds, these units don’t have the same access to power boosts that vanilla space marine units have.

Finally there’s point changes. Many units received new, lower costs, which DA do not have. There were some increases (especially Thunder Hammers) which haven’t hit DA yet, but in general Dark Angels armies built to mirror vanilla marines will have fewer, less potent models on the table, compared to their basic bitch brethren.

I do want to point out that some changes did hit equally, Angels of Death being a big one, but even these hit equally. Every change has had either zero net effect or a negative net effect, leaving an already weaker army further behind the power curve.

There is a light at the end of the tunnel. GW has said there will be something for DA next month, but I am less than sanguine about it. We’re pretty late in the day for us to get what I think would help the most (The Lion) and I strongly doubt we will get more than a near-equalizer. Rules that bring things roughly in-line with Vanilla marines but don’t address the larger power imbalance.

I would LIKE to see a new chapter tactic. Grim Resolve doesn’t mean much of anything in a world of buff auras and MSU. I think something like a +3″ to aura abilities would be suitably strong, and also show the control the inner circle exerts over the Unforgiven. I know that’s very strong but… DA need something very strong at this point. Space Marines got boosted because they honestly needed it to be a top tier army. DA weren’t a top tier army, or even an average tier, now they are getting shoved even lower, and Space Wolves, Blood Angels, Grey Knights, and Death Watch with us.

Last Son of Caliban: I, Bors

Being an account of Lieutenant Bors of the Fifth Company, First Chapter, Legio Astartes, “Dark Angels”

“I have served the First for nearly one hundred years, sidereal. I have battled rebels, xenos, traitors, heretics, daemons, simple fools to the greatest terrors of the galaxy. I fought as a scout, a devastator, an assault squad member, a brother of a tactical squad, a sergeant, a member of the Raven Wing, a Dark Talon pilot, and in the Bone-White battleplate of the Deathwing.

When Master Balthasar fell I was all but assured his position as Master of the Fifth, until the Primarch intervened. He informed Supreme Grand Master Azrael that he had noted, with interest, the lack of advancement of our new Primaris “brothers” and was confused about their poor performance with our great chapter. He noted the performance of Master Cain when he commanded a Company during the Indomitus Crusade. As such he requested and required that then-Lieutenant Cain be appointed command over the first Company available, and thus my path was altered.

His performance has never been wanting, his leadership adequate, and his knowledge of both our weapons and our enemies, serviceable. He uses his subordinates to their strengths, and his employment of the full panoply of war demands even my grudging respect. Beyond that the Chapter demands my eyes on him. The Fifth is frequently supported by Grand Master Ezekiel and much of this is to ensure that the secrets a Master of the Dark Angels must know are kept secure.

In truth I cannot say whether he or I would be a better Master of the Fifth. I would not venture to second guess the Primarch, even though he is not ours, but I must admit I resent not having the chance to test my own mettle.”

I laid down the autoquill. Sealing the tome under gene-lock I stored it beneath the surface of my small desk. Every officer and Sergeant of the Fifth kept his records to be stored and recorded in the annals of the First. Taking a moment to ensure my wargear, my weapons, battleplate and jump-pack had been properly stored I prepared for rest. It was late in the day, truly it was early in the next, but the workload on officers of the First allowed for little sleep.

A vox-chime from my wrist reminded me that I bore not this burden alone. I recognized the comm-code of Grand Master Ezekiel and at once lifted the bracelet.

“Grand Master, how may I serve?”

“We brief tomorrow for the drop on Barnabus. You will attend me before Morning Prayer, that we may discuss certain aspects of the mission. The brief will take place instead of morning drills. Barnabus seems to be a simple rebellion but we have noted concerning patterns. We will discuss more before the brief.”

“Of course Grand Master. Is there aught else?”

The cutting of the carrier wave stood as Ezekiel’s only answer. I slapped the light switch on the wall and lay on my pallet.

Catalyst and Kickstarter

So, we had some very unexpected news on the Book of Faces yesterday.

This is… very complex news. First the good. HOLY SHIT LEVIATHANS IS COMING BACK! For those unfamiliar with it, Leviathans was an amazing game with miniature flying warships taking place just pre-WWI that combined some very fun and innovative systems to make gameplay very deep and strategic even with very few units on the board. The miniatures were gorgeous, the rules quick, fun, and deep, the aesthetic was perfect and everything just seemed to work. However, the game had a very short lifespan due to some things we’ll go into below, and there has been very little news of it for the last 7 years.

The reasons the game failed had practically nothing to do with Leviathans, and practically everything to do with Catalyst Game Labs. The initial release was drawn out and delayed for long periods of time as CGL struggled to get their product. Something they still struggle with today I might add. The buzz and hype about the game could not be maintained over such a long delay, however the initial run did sell out eventually and then… well getting new stock took over a year. While new ships were developed, new miniatures never were and the only real updates were a couple of fleet boxes that were just the same miniatures with variant rules.

Then the flow stopped completely. Catalyst contracted a producer in China that completely screwed them over to the point I don’t believe they even have the CGI renders of the ships. They had irregular and often useless communication with their suppliers, and they eventually just stopped responding to anything, even from the fans.

So now we get to the part that is worrisome. The kickstarter. Now I’ve backed some kickstarters, and I’ve followed plenty more. Some have been very good. The History of EvE, Weird War I and Leon Johnson were all fantastic successes. Some have not. Star Citizen being on ongoing mess that still hasn’t left beta more than 5 years after the delivery date. Robotech tactics got so badly handled that there was a suicide attempt inside the dev team.

Now we come to Catalyst kickstarters. Shadowrun: Sprawl Ops was estimated to go out Oct 2018 and there are people today, August 2019 who have still not received some or all of what they were promised on Kickstarter. The product that has been received is error-filled and in some places simply missing information or pieces. Now they are running a huge Kickstarter for Battletech: Clan Invasion. It LOOKS great, it LOOKS flashy, it LOOKS amazing. But I question the wisdom of investing money on a company that has repeatedly demonstrated it has no ability to control its supply chain, and refuses to make changes that would enable them to do so. They appear as committed as ever to continue to use Chinese suppliers, they lack the resources necessary to keep them in line, and they use 1 supplier for everything leaving them frequently held hostage by 1 company.

And of course the “exciting” news is that Leviathans is coming by kickstarter next year. We are expected to fund the final steps of development, all of production, and then wait and hope that history does not repeat itself. For a company that controls Battletech, Shadowrun, and has produced games for other IPs including D&D and Masters of Orion. I think I’m within reason to say “What the HELL are they doing with their money that this is the answer?” I think a company that cannot fund itself, provide a stream of product that enables them to deal with manufacturers and handle distribution does not deserve the quality of IPs that they have, nor the cheerful support of customers who have repeatedly been burned.

I hope the game designers bring more new features to the game, that we get all-new ships and designs that the already excellent rules are iterated and expanded on. Mostly I hope the game gets ongoing support. That there’s plans to ship new product and keep it in stock. That they have taken the piles of money thrown at them and their IPs for years now and used them to build some relationships or capabilities to ensure that those of us providing the money get our value for it.

The Glorious Tale of Broin the Mighty

Master Cain had mustered the company. The Chapter recruiting base on Molov close by the Cicatrix Maledictum had become a major marshaling point. The 5th stood in ranks in the hard rain, under a dark sky shot through with the otherworldly purple and green light of the tear in space. Chaplain Zadok brought his fiery harangue to a thunderous crescendo, extolling the virtues of the company and demanding more of them in the upcoming battles.

Nearly a quarter of the men in ranks were new to the company. More than a dozen dead, another bunch rotated to serve as vehicle crew or replacements to other companies, or to serve in the Ravenwing. In the ranks the new members stand at the end of their squads, their armor freshly repainted with the markings of the 5th. The rain washing down them, sleeting from the heavens made them appear as weeping statues. The puddles shook. a tremor washed over the company.

Master Cain spun, his senses pointing him directly to the source. Through the weirdly lit gloom a hulking shape approached, the full-throated, brassy notes of warhorns. A Crusader-Class knight, in black and bone. And what appeared to be deep green.

“Oh no” breathed Bors over the company vox.

Cain focused and a burst of lightning highlighted the name “Broin” on the knight as it came close, still half a kilometer away it towered over the vehicle park as it tromped forward between the lines of vehicles as if they stood honor guard for him.

The company stood, still and silent, facing away with perfect discipline. Cain admired them for that. Still he could feel every pair of eyes in every helmet straining to see the sight. Most knights walked with a noble gait, this one tromped with intent, but no grace. “Bors, what do you know”

“If this is the Broin I know this will be a trial, master.”

Cain looked at his Lieutenant, his hammer twitching in his hand.

“Is he that bad Bors?”

“He is a fine warrior, but if he was a tenth the warrior he thinks himself to be we could take up farming, or embroidery.”

As Cain stared at Bors, trying to detect any trace of falsehood in his odd comment, the Knight swung ponderously around behind the Chaplain, taking the place of honor as if to address the company. The horns sounded, deep and thunderous.

“Warriors of the First Legion” bellowed the speakers on the knight. “Congratulations on your fortune this day! Today you join forces with the glorious Broin the Mighty!”

Cain looked on in amazement. He could hear vox-clicks from his sergeants and Chaplain Zadok’s vitals were spiking.

As Broin’s speakers cut in to continue his speech, Master Cain stepped forward “Broin, we of the First Legion greet you. Tonight my Lieutenants, Bors and Nabbuk have prepared a feast, in your honor. We look forward to hearing your tales and to working with you. For now we must prepare for tomorrow’s embarkation!”

Bors looked at him, hate seething off him in waves. Even the unflappable Nabbuk seemed bemused. Cain clicked over to the command vox. “Seat him between Joab and Uriah. Adjust the tables so our head table meets at an angle to theirs at the front of the hall. We must not insult our new ally.”

“-and I look forward to our feasting and fighting as glorious brothers!” Broin was finishing even as Cain re-enabled outside audio.

The knight stomped away, to the head of the vehicle column, where a support crew in black livery waited to aid him down. Bors voiced a thought that clearly troubled him “Why is his livery on his shield so close to ours? Before it was simply halved, now it’s quartered with our green, though not quite the company pattern.”

Zadok sighed “I suspect it is one of Sapphon’s little games. He likely sent him the information on our company and suggested he incorporate pieces of it. He seems to enjoy… pushing decorum at times. See how we react. Testing us.”

“This will test us. Master, with your permission I’d like to head over with Nabbuk and prepare room at the feast.”

“Of course, Bors. I will see you tonight. See if they have banners or such to hang for the feast as well.”

“Of course.” Bors and Nabbuk saluted and stalked away, bristling with rage.

Broin, just about tabletop ready

Return of the Primarchs I: The Lion

The Hall of Grand Masters waited deep within the Rock. Hidden down among the lowest levels few knew of its existence. At the precise same instant, guided by the Watchers in the Dark more than a dozen Chapter Masters of the Dark Angels stepped from shadowy alcoves in the wall into the dim light of the Hall. Robed and hooded in the colors of their chapters, the leaders of the Successors of the Dark Angels walked to their seats as the Watchers took up positions behind them their dark green robes blending into the stone of the walls as they froze into immobility. Many battle-brothers lived their lives without seeing a single one of the mysterious beings, this night more than thirty of them took station in the Hall.

“Master of Souls Nakir,” intoned Azrael, carefully biting off his words in the thick air of the chamber. “Why have you called this meeting?”

Nakir sat up a bit, his deep black robe shifting. “It wasn’t my summons Supreme Grand Master. The summons I received came from Master Makallan!”

Cries erupted around the table as every master claimed another had summoned him. Soon half the members were standing and the sussurus of whispers of the Watchers pressed hard on their minds.

“Enough.” said a voice. The tone was that of a whisper, but the volume crashed across the room like a tidal wave. Every head snapped with transhuman speed and precision to the throne that had stood empty when they entered. On one side of it stood a robed Watcher. Only this Watcher’s robes were not the dark green of every other Watcher ever seen, but a bone-white scribbled over with runes of ancient Caliban. Towering over him on the other side of the throne stood an Astartes in black power armor of ancient design. Hooding his features in a deep white robe did nothing to disguise the ancient Fallen Dark Angel, Cypher.

Yet the greatest surprise sat between them. Even seated the magnificent warrior on the throne towered over Cypher as Cypher did the Watcher. Blonde hair so pale as to be nearly white hung over a face narrow and drawn. The aquiline nose, projected forward over pale lips, barely seen on the face seen in so many windows and frescoes by the assembled warlords of the Dark Angels successors. His black armor shared a color with Cypher’s but where Cypher’s armor blended with the shadows, hiding him even when one looked squarely at him, the Lion’s glossy war-plate stood like a burning beacon, a black flame lit to burn out the enemies of his legion.

“I did not summon you here to listen to my sons bicker and squabble. I came here to determine exactly what has been done to my legion, and why my brother has been allowed to infiltrate it and fragment it.”

The Chapter Masters paused, unsure how to handle the barbed questions inherent in the statement of the Primarch. Cypher stepped into the stiff, empty air and cast back his hood.

“Perhaps our best use of the time is to determine how to put your Legion back in its desired state, and with the leaders it needs, given the issues the Imperium faces at present, my Lord.” He said calmly, addressing his words to the Primarch seated behind him, but with a cool, measuring gaze spread across the Chapter Masters before him.

The point of this series is to show how the missing Imperial Primarchs could return.  I will be doing all 9, even the dead ones.  The goal is not to show what effect they will have, simply how they could choose to reveal themselves.

Will 2019 be another 2017 or another 2018?

So I’ve been talked into an apocalypse game in January. 150 PL each for 6 people, possibly 8. I’ve got a bit of incentive seeing as I’m getting to use

SOMEONE

A certain model I’ve been waiting to put on as the Lion. Rules wise he’s just Guilliman with Dark Angels keywords smeared all over but it should be fun. I’m going with a pretty heavy mech infantry list that should let me push up table and take up space while spitting out an OK amount of damage, and deliver a nasty little death ball of terminators, and DA characters into the enemies’ faces.

But enough of that. There will be pictures and hopefully a battle report to go with it when the time comes, I want to talk a little bit about how the year went, and what I hope to see from GW in the next year. 2017 was a fantastic year. The release of 8th edition, the addition of Primarchs to the game, everything seemed to be coming together for GW. They followed up with FAQ and errata updates to fix issues with the game on a continuing basis and looked to be taking their stewardship of the game seriously.

2018 was more of a mixed bag. New armies were released, and codexes came out to bring every army up to the current edition standard for the first time, well ever, really (technically this will only be complete when sisters officially comes out but that’s imminent, and there’s already a temporary codex in the Chapter Approved). However there wasn’t a really Big Release. Genestealer Cults and Custodes are interesting armies, but rather starved for choice on their own.

In addition the non-Ultramarine Space Marine players have noticed a rather disturbing trend. While there are codexes for the Blood Angels, Dark Angels, Deathwatch, Grey Knights and Space Wolves, there hasn’t been a unique model (other than the ubiquitous Primaris Lieutenant each) for any of them, and units are disappearing from Warhammer stores. There isn’t a single Dark Angels special unit, or Space Wolf, being stocked at my local Warhammer Store, and only Grey Knights and Deathwatch seem fated to have lines available in the stores.

This creates a concern for me as, without the draw of being able to see the unique and amazing models for themselves, new players are less likely to select these armies, and this will create a downward spiral where these armies lose development time and resources because they aren’t popular, and the lack of new units means less money is spent by the players, which leads to even less resources dedicated by GW.

In fact the largest addition to my armies this year was Txarli Miniatures Leon Johnson model. While I did add some other models, Leon is easily the largest and most striking addition to the army. I added some terminators while they were still available locally, and I’m getting some Reivers because I just like the models, as well as Sammael but, again the biggest addition was Leon.

So… What do I want to see? Diversity among the Space Marines. 2018 gave us lots of Ork releases, lots of Custodes, and 2019 promises Sisters of Battle, but I want a major release that isn’t for Ultramarines. I would LOVE to see the Wolf and the Lion return, with bodyguard units like the (re, re, re) release of Marneus Calgar. That nobody asked for. Heck I would be tickled to see Dorn return with a new codex. For the Black Templar. I think they could take the story they’ve energized to life in 8th edition, and added to with the newly released Vigilus campaign book and drive it different places WITHOUT the Ultramarines.

I just want to talk for a minute about my local group. We have one Ultramarine player. There are 2 Dark Angels, 3 Blood Angels, 2 or 3 Space Wolf players, a couple of homebrews, and even a die-hard Black Templar player. Adding more Ultramarine models isn’t adding to the number of players, and it’s not adding to the variety we see in our area. Other areas may be awash in a sea of ultramarine blue ceramite but… I doubt it.

Zooming back from Space Marines to a more general view, but keeping SM in the picture let’s look at EVERYTHING and I’ll take a stab at what armies need an update.

  1. All Chaos Marines other than DG and 1k Sons. World Eaters, Emperor’s Children, Black Legion, Iron Warriors (like THAT will ever happen) Night Warriors, Word Bearers, and Alpha Legion are absolutely STARVED at the moment. Just, don’t get your hopes up for a new Abaddon model. If GW can’t copyright the name, they won’t make the model I suspect.
  2. Aeldari. Craftworld especially, but really all three could use some new models, and just some life in general. Not to mention the mess that is Ynnari at the moment.
  3. Grey Knights. Look, I don’t like Grey Knights, I don’t like their lore, I don’t like their playstyle, there’s just a lot here I think makes them kinda unfixable and that may be why they don’t get a lot of love, but I also know there’s a lot of GK players out there and they haven’t seen anything worthwhile in a LONG time.
  4. Inquisition / Imperial Agents. I can DREAM that SoB will pick this up but I doubt it. Arbites, Priests, all the odds and ends that have accumulated over the years need a home, and it would be a more fun and diverse army that Custodes was.
  5. WHICHEVER Loyalist SM chapter gets a Primarch. I DON’T FRIGGIN CARE WHICH ONE GRAAAAHHHH. I could make a case for every single one, and I just might do that for fun, but there’s 8 choices, 5 VERY easy (Lion, Russ, Corvus Corax, Khan) 1 pretty doable (Dorn, the lore is ALL over whether there’s a hand, a body, or any real proof at all) and 2 that would be hard but fun (Ferrus Manus and Sanguinius). Just pick one and give us another primarch! Or two! or eight!
  6. T’au. They may even need to be higher. Already one of the out of place armies, they don’t fit the lore very well (but in an interesting way at least) and both their storyline and their models could use some love. I don’t even think they need a LOT but they could use a little.
  7. Astra Militarum. With Cadia broken, a new Imperial Commander, and wars erupting everywhere, there has never been a time we needed a HUGE overhaul of the Imperial Guard lines. Heck they could even make it centered around the Ultramar Auxilia as likely they are the largest remaining provider of guard regiments, wouldn’t require a huge change from the Cadian themes and would still allow for very distinct updates to the line. Better heads and helmets mostly… Personally I’d like to see something different like Praetorian, Krieg, or Mordian regiments coming to the fore, heck a Highlander outfit could be a lot of fun to see. Just something new, different and exciting compared to the Catachan or Cadian armies that are the only even semi-affordable option.
  8. Demons and Nids. Demons need new rules for their models, and Nids need new models for the updated rules.
  9. Necrons. Not a top priority, but even ancient terrors can be long in the tooth. And they are.
  10. MOAR PRIMARCHS. Loyalist, Chaos, MOAR!

Why I’m not Doing Much 40k

So I’m painting Napoleonics (slowly) studying IT certs, and reading a lot.  I’m still following Games Workshop but I’ve been feeling increasingly unsatisfied with how they are doing things.  Today they made an announcement that neatly encapsulates all my dislike and distrust of the current direction of their releases and the lore.

Marneus Calgar, reborn as a Primaris.

There’s three big problems with this release from where I sit, as a fan of classic marines, and Dark Angels / non-Ultramarines.  First, it’s Marneus fucking Calgar.  This is a character who, in both Lore and Crunch has been completely surpassed by the times.  With Guilliman out, unless you’re playing a tiny battle, Calgar just isn’t necessary.  He knows it too.  Second, he’s an Ultramarine.  I’m going to go on a bit of a tangent on this but the obsession GW has with ultramarines has gotten completely out of hand and NEEDS to be reined in.  Rogue Trader and 1st Edition featured more of the Blood Angels than any other chapter (from GW) but the rulebook for Rogue Trader book featured Crimson Fists!  3rd edition featured Black Templar, but also had plenty for other chapters, in fact I believe most of the special characters we know and love were first released during 3rd.  4th was kind of the same as 3rd, 5th had Assault on Black Reach which was the first real deep dive into Ultramarines as the poster boys, 6th was back to Black Templar, 7th was my beautiful Dark Angels, and 8th… 8th has been ALL Ultramarines.  Everyone else has gotten a codex and a Lieutenant.  So yeah, Ultras get a chapter master, a Primarch, and a great chapter doctrine with amazing stratagems.  Third, it’s a Primaris model directly replacing a classic marine model.  So.  Now we literally have Primaris marines replacing a classic marine option.  This betrays a lot of long-term marine players.

Let me expand on that a bit.  The reality of the business model puts a cap on how many kits any line can have.  Space Marines have always probably been slightly over the limit to what they can profitably have.  Space Marines have long been the poster boys of 40k.  Every single edition has featured marines on the cover, there has never been a xenos cover, or even a Chaos Space Marine rulebook cover.  It’s all Space Marines, all the time.  Now Space Marines have 128 kits on the GW website, the largest non Imperial Marine faction is the Astra Militarum (Guard) at 67.  After that it’s Orks at 60.  That’s right, the largest non-Imperial faction has less than half what Space Marines have as far as kits.  That’s a lot of variety, and a lot of redundancy.  The niches that a lot of classic marine units fill can generally be filled by Primaris units.  Outside of tanks, there’s still a lot of need for more Primaris vehicles.  But that’s not enough reason to keep Marines as they are.  There’s still some units that are unique, Terminators, Assault squads, and scouts stand out, and Terminators are an absolutely iconic unit for 40k.  Then again, so was Calgar.

I look at the change in Calgar and I wonder if the sunset of my classic models is near.  I have marines that have been in my collection nearly 30 years.  When I look at increasing my investment in this hobby I wonder if it’s going to move in the same direction as other games where old models are pushed out of the meta, and eventually, possibly out of the game entirely.  Will my Rogue Trader era marines eventually end up like the Brettonian Knights of Warhammer Fantasy?

 

 

Little Men in Fancy Hats – ON HORSES

So I finished my Dragoon Brigade.  I made a bit of a mistake as I don’t think a single Yellow trimmed regiment of dragoons fought in Austria in 1809.  Oops.  Dragoons are actually probably going to end up being my least used type of cavalry in Fields of Glory.  In General d’Armee it should see a lot more use.

I also got my officers, aides and hussars, which should see a LOT of use in both games.  Tomorrow I have only a couple hours of work so I’ll get my artillery knocked out.

Cav 1

Fiddling with how much glue for flocking.  Infantry in the rear.

Cav 2

Detail on the front regiment, 2e Regiment de Dragons (who actually fought in Austria)

Cav 3

A bit of coverage of both regiments

So this will leave me with the artillery, which should be done by tomorrow night, the Legere brigade, the Hussars, and staff.  All told that’s 2 brigades and the equivalent of another (with all this being in FoG:N units).  After that I will be looking at a light artillery unit (3 6-8 pound guns) some artillery attachments (horse artillery!) some light infantry attachments, (skirmishers/voltigeurs) a BIG Cuirassier brigade (6 bases, with attached officer, and probably the horse artillery) 24 more bases of Ligne (6 small or 4 large units).

This will net me a pretty respectable sized corps in Fields of Glory, and a good large division in General d’Armee.  I’m also looking at a couple or potentially good changes outside gaming that will let me work on the community here and have more time to run a couple towns over where there’s an established group that meets every couple of months.  Currently I have the General d’Armee book, but the FoG:N 2.0 book hasn’t quite come out yet, though I’m expecting it this month.  Unless it’s unreasonably delayed I should have it in hand before I can head to the established group, but either way it does look like GdA will be a better one to use even if it’s more “narrative”.

Finally I’m going to talk a little bit about some things I really like about Napoleonics and both of these rulesets.  One of the most important things to me is pageantry.  I loved the way the battlelines of Warhammer Fantasy looked before Geedubs nuked it.  I like the way ranks of toy soldiers look on the fields, and I really love the way the uniforms of historical figures look.  The rules also tend to be very mature.  The outcomes they are looking to generate are very understandable and predictable, the range of acceptable results is well defined, and the mechanics relatively straightforward.  This isn’t something like 40k or AoS where mechanics will be radically different, the games are meant to work in a simple, understandable way without the flash and glamor of a more sci fi/fantasy game, and I’m ok with that.  I want to recreate Austerlitz and Wagram and Talavera and Vimiero and Borodino, not the Siege of Terra.  I mean, I DO want to re-create the Siege of the Golden Gate at some point, it would be a lot of fun, but I want something a bit more mature and deterministic rather than demons and primarchs.