Category Archives: PvE
So my miner hit 50! Always a good time in FF XIV. Now I have access to high level crafting mats. I can efficiently farm crystals and in-demand materials to buff my wallet. AND I’M OVER A MILLION GIL POORER AND MIGHT PAY MORE THAN 4 MILLION TO MAX IT OUT.
Yeah. I’m POOR. I mean incredibly poor. I’m nowhere NEAR first to market of course, and I can’t gather the absolute top end gear. I’m making money at an acceptable rate, I could probably clear a couple hundred thousand on a work night and I don’t doubt I could clear a million on a GOOD weekend binge. Between the ventures I can complete and the unspoiled nodes as well as crystal grinding or finding key materials to farm I am quite sure I can make a lot of money out there but WOW is it pricey.
Right now we are a month or so out from the 2.55 or whatever patch which will probably be the last content patch before Heavesward. Heavensward will render all my gear useless and require me to start over. That being said it’s not the worst money grind I’ve ever had and it’s certainly a different sort of engagement in gameplay style.
Money isn’t a huge deal in FF XIV. There’s not a lot of things you need to buy and it seems like accumulating it to buy vanity gear or to fill in key pieces (or help level an alt) is the big priority. I will keep grinding money and try to figure out the best ways and places to spend it when the expansion drops but it will be interesting to see how fast I can make money and how worthwhile it is to upgrade gear I will be dropping in three months or less.
So two of my favorite games are FF XIV and LotRO. They have something in common and it’s something I love and hate about the games. That thing is the legendary / relic weapons. These are weapons that can grow with you (theoretically). These are really iconic systems in both games, and there’s been a lot of words spilled over both systems but hey, I’m all about beating dead horses so grab a club and let’s get to it!
Legendary weapons are unlocked through a level 50 quest that everyone runs at 45. The initial weapon lasts you until about .01 seconds after you turn 51. The weapon you ground so long to get will then be broken up for spare parts. No kidding. Imagine if Bilbo had gotten Sting, then picked up St1ng and Stung or whatever and realized it was .3% better and said SEE YA WEAPON OF LEGEND, broken it into pieces and used a couple of those pieces on the new weapon. Then the rest of the fragments get melted down into more fragments. This is the most EvE like part of the game with level 100 weapon development often involved hours of planning with spreadsheets, tons of bag space, more hours of grinding, and lots of money (real or in-game) and a lot of luck. You can spend a lot of time working on a first age weapon only to get totally hosed by it having only 3 base major legacies. 4 is considered good (or useable) and you can buy one extra for each weapon. I’ve seen one with a base 5 and everyone has HEARD of someone who got 6 majors but I’ve never seen it on any weapon you would want to use (and it’s diminishing returns anyway by that point) but anytime you spend hours and hours raiding or dozens/hundreds more grinding to get items to make a first age only to get screwed by an RNG mechanic…. Fuck that. The system doesn’t feel very legendary and without a lot of planning and work you can go down a road that requires you to redo a lot of the planning on the weapons. There’s also more grinding to upgrade the legacies to make them cheaper to level up so you can level up more legacies and if this doesn’t make much sense… well… that’s why I say it doesn’t feel legendary. It’s a great concept with meh planning and poor implementation leading to a real mess.
Ohhhh Relic Weapons. First you grind. Then you grind A LOT more. Then you grind some more. Then there’s some building of your weapon. Which involves a metric ton of grinding. Then you grind some more. Then you give up and find a group to run final coil and get a better weapon anyway. Let me talk a bit about the grind. Just to get the base (ilvl 80) weapon you need to: Get a broken weapon. Buy/Make and then upgrade/pay someone to upgrade another weapon. Fight a Chimera (one of the more annoying bosses for melee/tanks). Run Amdapor Keep, which used to be a real pain in the neck and is now very fun due to how much damage a group can have. Kill 24 beastmen with a poor version of the weapon you want, kill a Hydra, which is an annoying boss for EVERYBODY. Kill Ifrit (cake). Kill Garuda (pie a la mode). Kill Titan (fuck fuckity fuck fuck this can be a nightmare). Buy some oil (hope you have some soldiery handy) and finally COLLECT YOUR WEAPON. That’s step one. The next step involves grinding soldiery (can be done in an evening) to upgrade to the ilvl 90.
Ok. You’re done with the easy part. Now you have to farm Fates to get Atma. Fates are open world events and Atma are random drops. Supposedly around 15% but at one point they were as low as 2%. This can easily eat a whole weekend just to upgrade one weapon and you will find that, for the item level it has very low stats. There’s a reason for that. Its power hasn’t been unlocked yet! You need to grind more soldiery tokens to get books, then do what the books say to unlock the power. This can take a week or so now, but it could take forever back in the day when there was a weekly cap on soldiery that was less than what you needed to get a book.
Done yet? Nope. Time to grind more Fates, and while you are at it there’s now two levels of RNG hell. First you need Alexandrite to drop, then you use the alexandrite to meld specific stats into a weapon to increase secondary stats that you choose. Great! I get to pick my upgrade path! Only Alexandrites aren’t a guaranteed drop and the melds can fail meaning I need even more of them. Grind-fucking-tastic.
Then you need Light. Light isn’t nearly as random and while it will be another grindtastic hell to get it all done, at least the RNG gods can’t shit all over you for hours on end.
Not done yet though. Now for the Zodiac Brave step. 400k gil (Which I actually have now, miracle of miracles) 80k grand company seals (you should actually have this by now if you’ve been paying attention) 6400 MORE soldiery tomestones. Which you won’t have. Drop from 15 dungeons, which frankly should get you a lot of the way to that 6400 soldiery, crafted mats (hint they ain’t cheap) desythesized mats (even less cheap) and some gathered mats, which are cheapish all things told. Oh and some random other mats that you probably have sitting in your bags anyway.
Now for the kicker. You can get alternate weapons that will be just fine. One of them is frankly an upgrade to my way of looking at things, dropping a useless stat for a useful one. Some of the weapons are truly phenomenal (there’s one for every class) some are a bit meh. They do look amazing and will hopefully lead to better things later on but for now I’m underwhelmed. I completed step 3 today, and will start gathering books this week. I’m looking at about two weeks of this (!) to get my weapon better than the one I already have, and even then I’ve got one stat I just don’t want on it, then on to alexandrite. I don’t feel like I’m working on something legendary, I feel like a hamster on a wheel. A heavily randomized and slow wheel.
Fine Fine Fine What do you Want?
Well that’s the real trick. I love how LotRO gives you access to the system early. I would love to find a 1st Age Weapon in Moria and bring it with me all the way. I want it to really level up with me as I move along. Especially because the Moria weapons look GREAT. I would open them up even earlier. Most games have a point where the leveling process drops off a cliff. I mean really really harsh. For WoW it’s the 30s and 40s and LotRO this is around 25. FF XIV has it in the 30s. You know what would spice this up? Starting on your legendary weapon. It’s one thing to have a grindfest at endgame when it’s grinds on top of grinds, but if you spread it out over levels upon levels, well, it’s not so bad. You can have it undergo a marked increase in power as you reforge it. Especially in a system like FF XIV where each class only uses one weapon type. In a game like WoW or LotRO you might have to invent some deus ex machina stuff to get around people wanting to switch to a different weapon or different type of weapon (1h vs. 2h for example).
So start it earlier, spread out the grind. Now I want control. Primary stats only please. Let me chase down questlines for secondary stats, let me infuse it with power from the blood of my enemies, let me quench it in the nameless depths below the deepest caverns, or temper it in the heat of the hottest volcano. Let the weapon become part of the characters story. Make it an Excalibur, a Sting, an Anduril, an Icingdeath, a Durandal, something of power and mystery. Something that gains the traits the wielder and creator wants, not some arbitrary set.
I want it to feel legendary. The best results should take time, but more importantly, skill. Want the highest, most powerful version? Be ready for challenging content, raid tier and solo content that is demanding and puts you through trials to earn the right to carry the greatest weapon, not just get carried by friends, but mastering your class, playing at a high level and earning the best rewards. Doing normalized content, where the challenge scales with your level and gear so you can’t just overpower it. I want to walk into town with my glowing blade of light and have people KNOW they are dealing with someone who knows what he’s about.
FF could start the quest with the Ifrit trial, granting you a weapon from the otherwise dropless fight. It starts with mediocre stats but as you progress you infuse it with more power, with optional quests to grant you more and more stats and slots for secondary stats. Unlocking the last stats and the highest upgrades should take truly legendary levels of skill, but it shouldn’t require endlessly doing a low return on time invested task.
Thanks to some considerable success at work I’ll soon be coming into a good chunk of money, part of which I plan on using to buy plex. BTW thanks PL for dropping the value of PLEX. I hope you will consider my need to make isk before you whelp your next fleet of Titans.
Seriously though, I should have about as much isk as I have ever had, finally giving in and briefly being a wallet warrior. There’s quite a few things I plan on buying, and I’d like to throw out the list to see what suggestions I can get from the peanut gallery. So here we go
- Naglfar – Always been my favorite dread just for the aesthetics. The fact that it’s total FOTM adds considerably to my desire to pull the trigger
- Black Ops BS – Leaning towards the Panther, but entertaining the thought of a Sin. Anyone care to advise me on which hangar queen is most desirable?
- Fittings for 1 and 2. Honestly I’ve been looking at a lot of Nag fits and it almost seems like you want 2 or 3 full sets of fittings depending on what you are doing, is that correct or am I just seeing the most fail killmails.
- A solid warchest of money to engage in arbitrage. I have never really figured out a good income stream for EvE, but this seems like something I can do before work, and that I can do more or less on my own. I’ve tried missions, incursions, and while I can do them, it just doesn’t seem that good. I know there’s not a lot of great routes still out there but it seems like eve-central can make even humble old me do a decent job on trading.
- ALL THE T1 CRUISERS. Seriously I’m about ready to fit up 10 from each race, load them into a carrier and jump them into lowsec. Even if I lose them in job lots I can just start over if I’m making a decent amount of money on #4.
- The alliance shopping list. Every alliance has one, I figure as long as I’m hitting the candy aisle I can pick up the veggies.
I’m mainly looking for opinions on 1-4. I could in theory drop into any dread but the Phoenix because… fuck the Phoenix. I *like* the nag, it’s powerful, versatile, and most importantly: Vertical. I could be sold on the Rev (I figure being the toughest guy in a small gang has its advantages) and ditto on the Moros (still versatile, and who doesn’t like stupidly large damage numbers) but I’m leaning nag.
For BLOPS, there seem to be a lot of choices. The Panther has the Minmatar advantages of speed, and a total lack of Cap dependency, The Sin gives you a swiss army knife if you go gunless in the highs, or a solid beatstick if you shield tank it, and throw down with guns and damage mods, The redeemer has the tank and I always love firin’ mah lazors. Ripard’s Widow fit looks like the FOTM and a good one at that.
Obviously fittings are important. Both of the above ships will be the first I’ve had in their respective categories. I’m trying to avoid my tradition of losing the first ship in any given category within a week, which has held true for everything except carriers and command ships. Seriously. I need to not be losing these.
Finally money making. I am terribad at this. It’s embarrassing. The most success I ever had was manufacturing T3s. This required a lot of moving parts, and while I was quite good at it, and made boatloads of money, a lot of my profit came because I was freeloading on someone else’s POS for R&D and manufacturing. Not really an option at the moment. I also had a couple embarrassments when it came to transportation. Most of these were “You left the epoxy in Jitamart asshat” but one of them was of the “Hey the gankers figured out your schedule asshat” variety. I actually own a researched Archon BPO, and I could probably be doing copies of that just on the side, but without the component BPCs I’m not hardly making a lot of money on that end, even with them I’m not sure about the profitability of the beast these days.
So I throw it to you long-suffering readers. I should have a good load of isk. What to do with it?
So I’ve decided my goal for the rest of the year is to be space-rich. I want to end up with a truly stupid amount of isk. I have a pretty decent amount of wealth at the moment, but I’m nowhere near space-rich. To me, space-rich is being able to fill out your stable with any ship you want, being able to fund fleets at need, and not lose a digit from your wallet. That’s my goal.
I have some ideas for how I’m going to do it, but I’ve already found that I suck at market games. I lack the native talent to find profit in the market. I don’t know why this is. I’ve considered PI, which has a steady income but there’s a *little* bit of work involved in getting the raw mats to where you need them, not to mention the risk getting the mats where you need them. Construction is another possibility, but it would be a bit on the slow side as I’m lacking in toons, and again building expensive things require me setting up the supply chain, which I can do far better than market games, but at least it’s more practical than some choices.
High end PvE is another option. It doesn’t look too promising though. WH seem to be good money, but… it’s a wormhole. Level 4 missions are not that lucrative. They are nice but getting space rich would require me playing a LOT of missions. I’d rather shoot players. Level 5 missions on the other hand are a bit more lucrative, but it seems that the prices on faction loot still aren’t high enough for them to be as profitable as I need. Incursions are another option, and a good one, except I hate chasing down the actual incursion. Every time one ends (which may be only 1 night after I finally make it to one) you have to trudge your battleship or whatever ALL OVER SPACE. Which gets old if it’s not your primary playstyle.
Anyone else got some good fun stuff that makes a pile of isk? Other than sitting on a gate hoping some asshat jumps through with 200 plexes in his hold?
So I decided to take the Ice Miners off the Mack for a little while. Try a little belt mining. Of course it’s a little difficult when you have a 9-5 in the US. The belts in many systems look a bit… picked over. Kind of like a Thanksgiving Turkey looks the next morning. I’m not the worlds biggest fan of mining. It’s hardly the most efficient way of gathering isk, but it does have an appeal as a semi-passive income source. Assuming it’s actually semi-passive. The problem is, it simply isn’t.
The system I mine ice in was completely empty. 0 rocks. Next door were a few so skinny and so widely spread that I’d be better off running L1s. The next had enough rocks in most belts to fill the cargohold once or twice, but again I had to constantly swap rocks. Frankly this isn’t engaging as much as it is annoying. The main reward for getting one of the best mining ships in the game was having to constantly hop from rock to rock to keep the hold filling.
It wasn’t very rewarding, it wasn’t very engaging, it wasn’t very fun. I’ve never been a wild fan of belt layout, and I felt positively victimized by it this time around. I feel that the reward for getting the very best in mining ships should be actually getting to mine for a while in them without having to swap targets faster than a Rapid Light Missile Launcher Drake running L2s.
Some things should change. First off, belts gotta go. Grav Sites, Ring mining, whatever. Constantly shifting, constantly respawning. Don’t make it so that every system always has the same 5 or whatever belts it had yesterday. Today it has 7 Grav Sites, tomorrow: none. Today the rings are full of delicious rocks, tomorrow you can mine scrap metal. Make it so that if you plan, scout and do your homework and bring a well equipped ship, you get to reap the rewards and do so in luxurious idleness.
There has to be a challenge. There has to be a threat. A new class of rats? Maybe not even that rough damage wise, but they all tackle. Maybe the longer you occupy a belt the stronger the rats become. The bottom line is there has to be a threat, maybe the rocks move over time, possibly scattering, possibly closing in and hemming you in completely.
The spawning has to be equal among time zones. By the time the US TZ folks get home there’s simply nothing left. This is a pretty straight forward issue, but it has plagued the game for a long time. Time to fix it.
Mining is an ancient part of EvE. It shouldn’t match high-end high-profit PvE, but it should be viable for those that really want to practice it, and right now in highsec it’s a disaster, in lowsec it’s practically never done, and in Wormhole and Null it is fun for the miner, but more so for the hunter. Let’s give the miner SOME place to shine.
So I hopped into an Incursion with LV 6 tonight. I went all in and sold a bunch of hangar crap to get a decent Nightmare setup. I actually managed to have some Cap issues running vanguards, but managed to get most of it sorted out fairly quickly. Incursions are one of those incredibly good sources of income, if you can fit a T2 tank on a battleship, and have decent support skills and someone willing to bring an off-grid booster you can run some sites.
The hinges that swing the door open on incursions are: Leadership, Logistics, Boosters, and Damage.
Leadership has to understand what the fuck they are doing. It might not be rocket surgery, and it’s pretty straight forward, but you have to know your stuff, you have to understand the possible waves, the right kill order, and you have to get it right all the time. You have to be alert enough to keep your fleet moving, and it helps if you can do it for 10 hours straight.
Logistics keeps you in business. Good logistics saves ships, bad logistics costs a LOT of isk. Really good logistics makes your fleet faster and more effective. Getting good, highly skilled logis, in both SP and actual talent, can make your day a helluva lot easier.
Boosters make everyone’s life easier. Skirmish boosters enhance the range and effectiveness of webs. This is great for helping BS wallop frigates. Armor and Shield boosters greatly increase your survivability by making logistics less intensive, and by boosting resists to even higher levels.
Damage = isk. All of this adds up to allowing you to put more damage on the table, to run more sites faster, and to win contested sites. All of which totals more isk. Seeing wallet ticks every 6-8 minutes, rather than 10+ is nice. It might not be the old 3 minute OTA trains that made me drool over Incursions, but it certainly is sexy enough.
The main requirements for a “low level” fleet are 3 logistics ships, fully kitted out, and 7 or 8 DPS ships. Ideally Faction BS, but even relatively simple fits like These found on the EvE-Uni wiki can get a relatively new (but well supplied) player into the game. I’m lucky enough, and well-established enough, to spend a billion to get back in, and to recoup a good chunk of my investment in one night. Over a weekend I could recoup have or more. I’ll keep up on it. I’ll make some more money. I’ll pimp my dread.
So ratting in Lowsec has proven to be a decent bit of isk with an indecent amount of risk. The new tags are highly lucrative. I’m dropping off about 100 mill for a couple hours of work as I type this. It is definitely not for the faint of heart. You HAVE to go into lowsec, the rats you fight against are quite tough, and the toughest of them not only take a while to kill but tackle you and do quite respectable damage on their own. While you are in lowsec. That’s a fun thought.
It offers plenty of opportunities. If you know what you are doing and build the right ship you can make a great amount of isk pretty fast. It also offers new life to what I like to call Proxy mining. You can tool around for long hours, hunting these rats, killing them, or you can find something suitably cloaky, find an area where OTHER people hunt rats, wait till they are well and truly engaged (ideally with something that tackles them itself) and wallop them. Thus you can avoid the hazard of killing rats, and go straight to collecting the tags from some poor sap who probably isn’t quite up to handling the rat AND you.
This method of money making doesn’t have a ton of appeal, but it is fun. It leads to a fair amount of cash, as well as some chances at a fight. It’s actually amazingly good at repairing your sec status as the rats themselves offer a HUGE boost to sec. It also encourages people to seek out new space. The best places to do this kind of ratting are nearly deserted, as you will be trolling asteroid belts anyone can head to. Many of the rats can be killed by a straight forward Cruiser or BC, The toughest ones will require something a little beefier to kill. Personally I like my pilgrim for where I rat. Being cloaky helps a lot, being tough helps a lot. Being something people generally don’t want to catch too bad helps too.
Fly dangerous, score kills.
So last I had a moderately popular post on Reddit the other day. This is NOT the norm. Usually my posts hit Reddit and things go badly. Something about that post struck the redditors as “not terrible” and I shattered my peak readers in a day. I also got a lot of thoughtful, smart, and useful replies. One stood out from the rest and has been lodged in my head like a slug of antimatter:
Also the contributing resources to a real economy. For most (all?) new players that is the first time they’ll have been able to do something like that.
And you can read and explore the eve universe whilst mining, which you can’t really do with missions.
Mining feels ‘real’ and connected to the playerbase while missions feel very single player.
I don’t have a lot to ADD to this, but I do have a lot I want to expand on. First off: One of my long-standing complaints about mining is that it isn’t that profitable. It still isn’t great, but it’s not terrible. It’s also far more social than it used to be. Part of this is complaining about bumping, part of it is just good-natured folks (IN EVE??? WHO KNEW!?!?!?!?) sure you don’t have to interact, but it’s more than it used to be. Every minute there seems to be a new EvE mining corp. The new wardec system offers far better protection for them.
What’s more it gets them into the food chain of EvE in a unique way. It’s harder to gank them, it’s harder to dec them, which results in safer mining. They also contribute. A large industrial corp can let a guy say “I mined the veldspar, that turned into the trit, that turned into the components that turned into the Moros that helped kill a titan” because he can trace the stockpile from start to finish. This is unique in EvE. The folks out there that have been playing for years have a connection to the guys that started last week and are mining in highsec. Maybe a tenuous one, but find me a level capped Mage who needs ANYTHING from a noob for his raiding gear.
Finally it gives a new player game-time to use constructively for two purposes. He is making money and he can be reading through other information accessible to a player. He can read guides, the eve-uni wiki, the dozens of quality blogs about EvE. This blog. He can watch videos about any particular playstyle.
Mining allows new players to contribute to their own success, to the game, and to see how the interactions work. So ignore what I said before. Mine on.
So EvE requires a different sort of mindset than many other MMOs. The fact that you can and will lose something at some point in this game is thoroughly unavoidable. I’m helping some friends from LotRO in their efforts to establish a foothold in EvE and received a bit of pushback, one quote in particular stands out:
If our newest members get into Eve then They should try not to die for the fact of losing points, gear ships, etc. I know Corelin is supplying the ships, but just be careful. My son has played Eve quite a few years and knows the cost of losing ships , property and other assorted items.
This is, frankly, completely at odds with my own playstyle and mindset. To me, a PVP ship is dead the minute it’s fit. Everything it does after is a bonus. Even undocking. That doesn’t mean that I want to lose it frivolously, but if it dies in a fire it’s part of the game. Ships in harbor and all that. I undock it because I plan on getting in a fight, and with T1 cruisers and frigs being what they are and where they are now, there’s no reason not to go look for a fight, and fight until the bitter, bitter end.
There’s several kinds of ships in EvE, I’m going to focus on three. PvE ships, PvP ships, and Asset ships.
PvE ships shouldn’t get blown up a whole lot. To me, every PvE ship that dies; dies because the owner did something really, really dumb. These ships can be protected very easily, with planning and a modicum of situational awareness. As long as you aren’t stupid you won’t meet the raging fist of Darwin.
PvP ships are everything from practically disposable rifters up to battleships, T1 and even most T2 ships. These ships are not meant to be thrown away, but tend to get blown up anyway as the cost of doing business. In a theme-park they are your repair bills and your consumables every bit as much as ammo, scripts, and cap charges.
Asset ships are ships that are meant for PvP but are only committed when there’s a lot going on, and a lot on the line. Faction battleships, T3s, Capital and Super-Capital ships. These ships go out expecting to come back. Losing one is often a blow to even the most jaded pilots as these ships often have meaning to them beyond their cost.
The overarching mindset for all of these is the same, that’s why it’s overarching. Ships are lost in EvE. There’s circumstances where any and all of these ships can be lost. Pick a ship you can lose, and go. Don’t count on the ship coming back, or your pod. Don’t fly what you can’t afford to lose because you will lose it and find out just how well you can afford it. At the same time, do yourself a favor. FIGURE OUT WHAT YOU CAN AFFORD TO LOSE. If your CEO/Officers/Good buddy is handing out ships to go shoot things in, you can afford to lose it! That’s why he’s giving it out, to help you with costs and broaden your gameplay.
If you want to try something, try it. Find a way to try it smart, find people to help you try it smart, but don’t let your worries keep you from trying.
Ok, first off, I’m a fan of about 95% of what I’ve seen come out of Iceland. I am. The only real nasty bit for me was the mining “improvements.” If you had to make a list of adjectives used to describe mining in EvE, I’m fairly certain terms related to “Boring” and “Repetitive” would show up in the top 10. In fact I’m sure derivatives of them would make up the top 10. Now CCP seems to be set on fixing this by adding “Lucrative” to the list, which I’m fine with, but damnit, why isn’t there a change to the mechanics of mining?
I’m actually ok with boring. I work in a bank. I study accounting. I write a blog about EvE Online. I watch baseball. Boring is not a huge problem, but there’s a LEVEL of boring that is. Log in to EvE. Check the market prices. Update your spreadsheets. Find a good bookmark for mining the ore you want. Warp in, click *snooze*. Seriously. Warp in, target, wait for the hold to fill, warp away, lather rinse repeat. It’s actually less interesting than work. At a bank.
I’m ok with mundane, even routine, but mining isn’t interactive. Even missions you have to manage your tank, move around some (maybe) and keep swapping targets to shoot what you need to shoot. Mining… you can do mining more than semi afk, find the right system with the right rocks, and you can go completely AFK till the hold fills. Warp to your station, warp back. Start filling the hold again.
Pardon me but this is a bit dull. Sure CCP could make the rocks smaller, but that’s hardly going to do much other than drive people mad, a skilled player can tune his ship, his skills, and use his knowledge of mechanics to mission faster. Rat faster, and market games are highly dependent on skills I don’t actually seem to have in game. There’s no real “player skill” involved in actually mining. It bugs me. A lot. There has to be an elegant solution. There has to be someone out there that has it. That has something INTERESTING, interactive, and useful to add to the conversation.
Oh and CONGRATS TO THE NEW CSM! STAY ACTIVE! DON’T LET CCP GET STOOPID!